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:maracas:
il y a 2 ans
Half-Life 3 c'est réel
:AnyaZinzin2:
:anyag:
:anyam:
:anyad:
il y a 2 ans
C'est principalement au niveau de la stabilité, du mapping, de l'optimisation hardware et réseau.
D'après VALVE sur Dota 2 :
MULTITHREADING & STREAMING - Source 2 will use any available CPU cores to provide a smoother experience, removing many hitches during gameplay. Also, much of the game content can be streamed in the background while the game stays responsive. Animation, voice chat, music and more can continue while the game is loading.

ENHANCED PERFORMANCE - Source 2 was built to support a wide range of hardware. Dota 2 in Source 2 runs better on older laptops, and at the same time further increases performance on current desktops. Though Dota 2 may not require all of the resources of a high end machine, Source 2 has been built to be capable of driving modern machines to their limits. It can use all of your CPU cores, your 64-bit OS and memory, and includes support for recent and upcoming graphics standards like Direct3D 11 and Vulkan as well as virtual reality if the game demands it. Performance will continue to improve during the beta as we optimize it for more PC configurations.

MORE RESPONSIVE INPUT - One of the ways Source 2 directly improves gameplay is by reducing the latency between issuing a command and seeing your hero react to that command. Our redesigned input system now allows the server to process mouse clicks and key presses directly into visible actions more quickly than before.

RENDERING - The renderer in Source 2 contains a number of new features and improvements, giving creators more design freedom. It removes many of the constraints on building the world of Dota 2, allowing map designers to create worlds that were not possible to build in the previous engine. Maps in Source 2 can be authored using powerful geometry editing tools and may contain complex meshes which are free of convexity constraints. The engine is capable of delivering many more batches to the GPU, even when using older versions of the OpenGL and Direct3D graphics APIs. This makes it easier to create more detailed worlds and more advanced characters. Additionally, a unified lighting system ensures all game assets have access to the same rendering feature set, ensuring visual continuity. So far Dota 2 is only using a few of the new rendering features in Source 2, including normal mapping on all types of geometry and multiple reflective water planes in the same scene.*

PHYSICS - Source 2 also includes new versions of our physics and cloth simulation engines which implement higher quality, more stable simulations. In the future, more advanced Source 2 cloth and physics simulation technology will be used to power Dota 2 Custom Games content.
il y a 2 ans
SIUUUUUUUU
:Ronaldo:
Regardez Welcome to the NHK !!!!
il y a 2 ans
:dlwrd:
Khey INFJ sympa bien que taré, catho, anti NWO, l'hélite 100% ready. Frère de croisade de @Joshua_38
:delalois:
il y a 2 ans
Oui, c'est ce que je dis depuis le début en fait
:hap:
il y a 2 ans
Oui donc rien ne change
:Oopsi:
et après ça va de plaindre des remakes
:Oopsi:
Perdez pas espoir
il y a 2 ans
Half-Life 3 c'est réel
:AnyaZinzin2:
L4D 3
:bave:
portal 3
:bave:
, TF3
:bave:
il y a 2 ans
AYAAAAAA ça chauffe
:bave:
il y a 2 ans