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Ce délire représente tellement bien les rêves et les paralysie du sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
il y a 9 mois
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Connectez-vous pour masquer les pubsTintinQuiRit
9 mois
Ce délire représente tellement bien les rêves et les paralysie du sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
il y a 9 mois
J'ai fais des rêves où j'avais l'impression de vivre une autre vie pendant plusieurs jours le temps d'une nuit
( j'étais complètement perdu au réveil par rapport à ma vie )
Mais les backrooms jsp
( j'étais complètement perdu au réveil par rapport à ma vie )
Mais les backrooms jsp
il y a 9 mois
Non mais le concept me fascine
Pour ceux qui ne l'aurait toujours pas vu voici une des meilleures mise en scene du concept :
https://youtube.com/playl[...]hol_z&si=WHtUO-ArsnrTALzM
Sinon dans un genre plus contemplatif, images de synthèse il y a ça :
https://youtube.com/playl[...]lmJ2j&si=0aseUJl2qj0HZKJR
Pour ceux qui ne l'aurait toujours pas vu voici une des meilleures mise en scene du concept :
Sinon dans un genre plus contemplatif, images de synthèse il y a ça :
IRL(s) Annecy et alentours : GO MP
il y a 9 mois
On le sait tous que tu es homosexuel, pas la peine de nous donner le détail de tes fantasmes tordus de backrooms.
tastycrousty.lol Juif qui parle, bouche qui ment.
il y a 9 mois
JeanLucReichman
9 mois
Non et j'espère que ça existe pas sauf si ca ressemble au paradis
J'ai déjà fait des rêves ou je me trouve tiré vers des lieux façon backroom, avec la panique qui monte
il y a 9 mois
étrangement non et je ne crois pas non plus aux univers parallèles
je vois l'univers comme infini et je doute qu'on puisse faire des clones de l'infinité
je vois l'univers comme infini et je doute qu'on puisse faire des clones de l'infinité
il y a 9 mois
J'ai déjà fait des rêves ou je me trouve tiré vers des lieux façon backroom, avec la panique qui monte
Pas moi mais je trouve ça glauque les backroom après j'ai pas trop compris ce que c'était
il y a 9 mois
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Connectez-vous pour masquer les pubsUn univers qui est superposé au notre sauf que c'est altéré
Par exemple une fois j'ai fait un faux réveil, je vais à mon travail et une fois dans l'ascenseur, il tombe sous le niveau du sol et là je me retrouve dans un lieu bizarre avec de l'eau jusqu'aux genoux
Par exemple une fois j'ai fait un faux réveil, je vais à mon travail et une fois dans l'ascenseur, il tombe sous le niveau du sol et là je me retrouve dans un lieu bizarre avec de l'eau jusqu'aux genoux
il y a 9 mois
J'ai déjà fait des rêves où je suis bloqué dans des endroits infinis
Quomodo vales ? Nam ego sum Solanum tuberosum !
il y a 9 mois
GLaDOSCleaMolette
9 mois
J'ai déjà fait des rêves où je suis bloqué dans des endroits infinis
Le délire liminal space donne vraiment une impression de déjà vu, c'est troublant
il y a 9 mois
Par exemple si j'entre dans une maison et que je me balade trop longtemps dedans quand je vais ressortir par la porte d'entrée en fait ça sera d'autres pièces
Quomodo vales ? Nam ego sum Solanum tuberosum !
il y a 9 mois
Après je suis obligé de traverser le plafond en voulant pour en sortir
Quomodo vales ? Nam ego sum Solanum tuberosum !
il y a 9 mois
Acerrimus ex omnibus nostris sensibus est sensus vivendi
Acerrimus ex omnibus nostris sensibus est sensus vivendi
il y a 9 mois
Il existe peut-être des dimensions parallèles, mais j'ai du mal à les imaginer comme les couloirs d'une entreprise de banlieue parisienne...
il y a 9 mois
TintinQuiRit
9 mois
Ce délire représente tellement bien les rêves et les paralysie du sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
Vous avez sûrement déjà fait des rêves étranges qui confondent la réalité
Si ça se trouve il y a des backroom dans une dimension parallèle sauf qu'on noclip uniquement pendant notre sommeil
Les backrooms c'est pas les salles où les Homos ils font des partouzes ?
En tout cas je te déconseille de discuter backroom avec un gay
: "Je n'arrêtes pas de penser aux Backrooms en ce moment, ça m'obsède"
: "Je peux t'en conseiller une très bonne dans le Marais à Paris si tu veux"
En tout cas je te déconseille de discuter backroom avec un gay
il y a 9 mois

YouTube
Vidéo YouTubeLevel 854. Deadzone. Carcinogenic atmosphere and fire accidents. Level looks like home but burnt down to crisp. Distorted and broken house. Regular stuff are gone probably because it's ash on the floor. It's smoky and still on fire in some spots You start on third floor. It's clean rooms decorated in white. Don't interact or touch anything. This part isn't real. It's an illusion created by the entity. Exploring the rest of the level is dangerous. Level is 200 000 square feet. It's covered in debris, trash, and smoky fires. Windows seem indestructible and fire resistant. Floor 3 is where people start and illusion begins. The toilets stink bad and there are also random paintings or pictures. IN floor 2, smoke is everywhere. Debris on the floor stack up. One of the room looks like an attic space. This zone isn't as smoky. Some think it's the layer of where the entity lives. Floor 1. It's too hot with all the fire and the smoke and it's the worst part. Smoke and fire seem to come in waves that can be timed out. There was a kitchen and probably aworkout room here. The entity is nicknamed " the woman " and it has the power to cause hallucinations. It's a feminine figure with grossly burnt and wrinkly skin. During hallucinations she could transform into a family member or friend. Main way to exit is to know you are manipulated and get out. Second is to confuse the entity to stop the illusion. Run to them and confuse them. Last method is to attack her, fight her. To enter this level you have to be on level 853 and go through a door labeled 351. To exit, find the frontdoor on floor 1 or follow the entity around until you are sent out.
Level 189. Class 2. A lot of people entered here by accident. The level is made of a seemingly endless cluster of bathrooms. They have 2 exits doors. Either it leads you to a different bathroom either to a different level. Bathrooms are different and the doors change. Outside windows, people said they saw staticky blue skies with weird clouds, or some saw a white void and nothing else. The level is chill at the start. A rare type of bathrooms are made of gold. You could have entire showers, bathtubs and jacuzzis. Instead of regular water out of the drain it's almond water. For the first 50 or so bathrooms the level is safe. After that it's almost impossible to find an exit door to a different level. It starts feeling more unsafe and the rooms start being decay or to break down. Toilets were filled with mysterious fill material and they were dimmer and bathrooms got pitch black. Pipes leaked and exploded. Some reports of figures lurking in the shadows. You could face smilers, hounds and other normal entities. And these weird noises. A green door with no handle was also found. An entity named Mark greeted the explorer who lead him to the exit door which took the person to the level 4. To enter you can go on a restroom on level 2, open a door inside or sit on a toilet in level 2 and spray air fresher in the air. You can come here to get almond water from a luxury bathroom.The door leading to exit often leads to level 2.
Level fun +. It's located somewhere deep inside its parent level, level fun. It's said to be more dangerous. it's a large playrooms. The sublevel has been described as open concept in sprawling. It has non euclidean geometry. You will feel like you have been here before. It makes wanderers comfortable. They can shift and change at any given time. They will take the appearance of a slide of that person's memory so everyone will see a different thing once someone passed here. Sometimes the ball pits are perfectly aligned. That probably means the entity is near you. Don't slide into a ball pit either as some assume that things like smilers hide here The entity is the party creator. Another type of partygoers. They have a bluish purplish hue on them while the partygoers are yellow Some people theorize that destroying a party creator will turn them back into a partygoer. And some say you could escape the backrooms by doing that. But no one made it out of the level to tell the tale. No one knows how to exit. Some say that letting you consumed by a party creator will lead him to let you out. But we don't know.
. - 980. The whole level is unknown and enigmatic full of structural and spatial glitches. The main layout is a labyrinth of nightmarish and nostalgic liminal corridors. At first it looks like a huge hospital without beds or equipment. Floor is slippery and made of white tile. Slippery because of the almond water on it. Walls are made on concrete. They are lit up by dim green light. Find a black wooden door to exit the forst portion of the level. You will be sent to the main part of level 980. First room after that door will be the first memories from real life. After keep going through doors you go through different moments from your life. These corridors are glitchy and volatile. No confirmed exit. Maybe try to find your luck and noclip somewhere out.
Level - 999. It's class habitable. A long road going through a mountain chain. Weather is misty and moderate and the level has constant calming bird sounds. After a couple hours of walking the road seems to loop around itself. The level is safe. Aroud the mountain there is an unexplored ocean. Only a bit scary part is in the night when people feel like watched or unsettled. Because of the safety of the level, a few communities set up on there. Only anomalous thing is something called log cabins appearing randomly around the road and the woods. When people aren't in there for long periods of time they seem to disappear. Inside, they seem normal even if it can be glitchy by times. To enter this level, you can try to enter a red building on level 11 and to exit, you can jump off a mountain for a chance to be esnt on level 4 251.
il y a 9 mois
Imaginez que quelqu'un fasse une série sur ça. Ce serait l'une des séries les plus iconiques de tous les temps.
Level - 1000. Class undetermined. It's made of gray hallways with huge windows shoved in the side of the walls. The hallway you span in is glitchy and warping. Hard to photograph or get any video or audio. At the end of the hallwya ther eis a gate needing 2 keys to open. They are inside 2 other rooms of this hallway. The specific rooms are behind 2 specific doors. They are known as the left and the right door. Left door opens to a maze that is glitchy and non euclidean. At the end of the maze there is a room full of chairs. One of the keys is here. For the other key, come back and go to the right door leading to a hallway with ton of different doors leading to different rooms. Every one of them is full of chairs. Search through all rooms under every chair and see if you can find it. The thing behind the gate is the entrance to the next level which is level - 1 001. To enter it, find a gray pillar on level - 6. To exit, beside the gate you can break the window in the hallway to jump to the void and stay there forever I guess.
Level 906. It's a safe level known as the signis archive. Someone noclipped here by a book touching the signature of the author of the book. The level is a massive endless library complex. Some part resemble the Victorian era, some other the Baroque style, etc... If you try to photograph the camera will crash. It's full of books, maps and folders. Most of the languages are incomprehensible. They all have the signature of the same author. Some of the books and shelves have the ability to float in place. Ladders also move to different shelves. The library sprawls out in all directions. The level has candles hanging down of the ceiling. The ceiling isn't the actual ceiling because it goes up forever. Books or scrolls randomly clip out of shelves. One entity seems to control all of this who is loved by the fans of the backrooms. It takes the appearance of a short humanoid women with pale skin, long blonde hair and light blue eyes. She wears ornate, fancy dress and calls herself " Blanche ". She is welcoming wanderers, even offering them a cup of tea in her office. She is very pwoerful, seemingly holding all the knowledge in these books and scrolls in her mind. If a visitor is hostile, she will teleport them to the level they came from, without moving. The light guides or entity 35 are small points of light like an orb floating around. Some think that they help Blanche in some way. Or maybe she controls them. You might spawn in the office, a small and calm room, which seems to be the center of the level. It has the usual stuff, desk, chairs, etc.. but also a portrait of Blanche herself. An unfinished book by her. There is also the T room, a small kitchen area. The last place is the guest rooms, huge, winding bedrooms and hallways that seem to be controlled by Blanche herself. She can change rooms depending on who is inside them. Some say that overflown of information in this level can lead to a drop of sense ability and cognitive ability. Just a rumor.
To enter this level, find a book written by Blanche on another level. Rub your finger index across her signature. To exit, find Blanche herself and ask if you can leave. She will guide you to a level that you choose.
Level the Web. Class 5 difficultyakes place somewhere beyond level 8. Strange looking corridors and hallways that dead end and drop off at random times. Hallways are interlined by staircases that interconnect and fall off at random times. All of these areas are very claustrophobic. The halls in this level behave strangely. You could just be walking down them and then the hallway will end there will be a 500 t fall in front of you. When exploring most of the time you crawl or duck because it's tight. Some rare windows and lights are here. The level has smelly rot. You start in the level in a small room made of concrete and that has a weird substance on it which is pitch blac, thick and viscous. Some think it's liquid silence. Most of the hallways are coated with this liquid. No noise are echoing through this level. Descending in the winding hallways staircases, after a few miles you will notice cobwebs and even see mushroom type fungus. You might see a crawler entity or 2 who will be a spider like thing. The pathways will look like even smaller; Even the webs have liquid silence on them. Avoid the webs to not get stuck. Just touching a random web won't do anything. But walking through a bunch of webs, ripping them down will cause vibrations to go from web to web down into the floor, alerting the entities. Main entity is entity 17 or crawlers. They are mainly congregated on the ceiling or floor. The rarer and more elusive entities are the silent spiders. In deeper part of level, they are responsible for the big webs. The biggest ones can measure a couple of feets oversized spiders. They have liquid silence so you won't hear them. They can be scared off but if you are caught in their webs, rip. At the hallway junction, take a offshot hallway to the left, no clip through the floor to be sent to level 10. Failing down in the cavern inside the caves on level 8 can lead you on this level.

Level - 1000. Class undetermined. It's made of gray hallways with huge windows shoved in the side of the walls. The hallway you span in is glitchy and warping. Hard to photograph or get any video or audio. At the end of the hallwya ther eis a gate needing 2 keys to open. They are inside 2 other rooms of this hallway. The specific rooms are behind 2 specific doors. They are known as the left and the right door. Left door opens to a maze that is glitchy and non euclidean. At the end of the maze there is a room full of chairs. One of the keys is here. For the other key, come back and go to the right door leading to a hallway with ton of different doors leading to different rooms. Every one of them is full of chairs. Search through all rooms under every chair and see if you can find it. The thing behind the gate is the entrance to the next level which is level - 1 001. To enter it, find a gray pillar on level - 6. To exit, beside the gate you can break the window in the hallway to jump to the void and stay there forever I guess.
Level 906. It's a safe level known as the signis archive. Someone noclipped here by a book touching the signature of the author of the book. The level is a massive endless library complex. Some part resemble the Victorian era, some other the Baroque style, etc... If you try to photograph the camera will crash. It's full of books, maps and folders. Most of the languages are incomprehensible. They all have the signature of the same author. Some of the books and shelves have the ability to float in place. Ladders also move to different shelves. The library sprawls out in all directions. The level has candles hanging down of the ceiling. The ceiling isn't the actual ceiling because it goes up forever. Books or scrolls randomly clip out of shelves. One entity seems to control all of this who is loved by the fans of the backrooms. It takes the appearance of a short humanoid women with pale skin, long blonde hair and light blue eyes. She wears ornate, fancy dress and calls herself " Blanche ". She is welcoming wanderers, even offering them a cup of tea in her office. She is very pwoerful, seemingly holding all the knowledge in these books and scrolls in her mind. If a visitor is hostile, she will teleport them to the level they came from, without moving. The light guides or entity 35 are small points of light like an orb floating around. Some think that they help Blanche in some way. Or maybe she controls them. You might spawn in the office, a small and calm room, which seems to be the center of the level. It has the usual stuff, desk, chairs, etc.. but also a portrait of Blanche herself. An unfinished book by her. There is also the T room, a small kitchen area. The last place is the guest rooms, huge, winding bedrooms and hallways that seem to be controlled by Blanche herself. She can change rooms depending on who is inside them. Some say that overflown of information in this level can lead to a drop of sense ability and cognitive ability. Just a rumor.
To enter this level, find a book written by Blanche on another level. Rub your finger index across her signature. To exit, find Blanche herself and ask if you can leave. She will guide you to a level that you choose.
Level the Web. Class 5 difficultyakes place somewhere beyond level 8. Strange looking corridors and hallways that dead end and drop off at random times. Hallways are interlined by staircases that interconnect and fall off at random times. All of these areas are very claustrophobic. The halls in this level behave strangely. You could just be walking down them and then the hallway will end there will be a 500 t fall in front of you. When exploring most of the time you crawl or duck because it's tight. Some rare windows and lights are here. The level has smelly rot. You start in the level in a small room made of concrete and that has a weird substance on it which is pitch blac, thick and viscous. Some think it's liquid silence. Most of the hallways are coated with this liquid. No noise are echoing through this level. Descending in the winding hallways staircases, after a few miles you will notice cobwebs and even see mushroom type fungus. You might see a crawler entity or 2 who will be a spider like thing. The pathways will look like even smaller; Even the webs have liquid silence on them. Avoid the webs to not get stuck. Just touching a random web won't do anything. But walking through a bunch of webs, ripping them down will cause vibrations to go from web to web down into the floor, alerting the entities. Main entity is entity 17 or crawlers. They are mainly congregated on the ceiling or floor. The rarer and more elusive entities are the silent spiders. In deeper part of level, they are responsible for the big webs. The biggest ones can measure a couple of feets oversized spiders. They have liquid silence so you won't hear them. They can be scared off but if you are caught in their webs, rip. At the hallway junction, take a offshot hallway to the left, no clip through the floor to be sent to level 10. Failing down in the cavern inside the caves on level 8 can lead you on this level.
il y a 9 mois
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