Ce sujet a été résolu
La vérité c'est que les jeux vidéo violent n'ont jamais rendus quelqu'un violent
Par contre la frustration engendré par les jeux de compétition en ligne peuvent rendrent violent certains low QI
Par contre la frustration engendré par les jeux de compétition en ligne peuvent rendrent violent certains low QI
il y a 8 mois
Après les maisons closes, la prostitution, les escorts, les sites pornos, RT News, Rumble, c8, cnews, hanouna, tpmp, notre état de droit ripoublicain démocratique va nous interdire les JV

il y a 8 mois
15Mars2023
8 mois
Après les maisons closes, la prostitution, les escorts, les sites pornos, RT News, Rumble, c8, cnews, hanouna, tpmp, notre état de droit ripoublicain démocratique va nous interdire les JV
Ils n'ont jamais interdit l'islam par contre
il y a 8 mois
Tout ca pour pas remettre l'appartheid
Nouveau Banger de BIBI
https://www.youtube.com/watch?v=GWL1Tzl0YdY
il y a 8 mois
Ils n'ont jamais interdit l'islam par contre
Oh que non, et c'est que le début , l'UE souhaite légiférer pour autoriser les musulmerdes à ne pas serrer la main des femmes, le voile a l'hopital, les temps de prière autorisés dans les entreprises etc etc
https://www.lejdd.fr/Inte[...]mission-europeenne-154622
À coté de ça la semaine dernière la sale juistice fronssaise a condamné un maire à 120 000€ d'amende pour avoir refusé d'enlever sa crèche de Noël
Vivement que le peuple passe demander des comptes à la pourriture traitresse bruxelloise et strasbourgeoise

À coté de ça la semaine dernière la sale juistice fronssaise a condamné un maire à 120 000€ d'amende pour avoir refusé d'enlever sa crèche de Noël


Vivement que le peuple passe demander des comptes à la pourriture traitresse bruxelloise et strasbourgeoise


il y a 8 mois
Humain-random
8 mois
Les gamers seront obligés de mettre le nez dehors et de faire des rencontres afin de fonder une famille
https://x.com/CerfiaFR/status/1890083573404938488
À cause de mario 64 j'ai une envie de traversers les tableaux dans le louvre
Et j'ai également envie d'être plombier
Et j'ai également envie d'être plombier
il y a 8 mois
c'est obligatoire l'avocat dès les premières heures de garde à vue, donc il y avait un avocat lors de sa garde à vue, et redonc, le mec (ou la meuf) a flairer l'affaire du siècle pour sa promo, je te laisse augurer du reste
Aucune audition ne peut désormais se tenir sans avocat. Le gardé à vue peut « dès le début de la garde à vue et à tout moment au cours de celle-ci » demander à être assisté par un avocat désigné par lui ou commis d'office. Jusqu'à présent, la première audition pouvait avoir lieu sans avocat si celui-ci ne s'était pas présenté dans un délai de 2 heures (délai de carence). La loi supprime le délai de carence qui permettait jusqu’alors à l’enquêteur de commencer l’interrogatoire, même sans avocat, une fois ce délai expiré.
Il n'est donc plus possible d’auditionner le gardé à vue sans son avocat, à moins que ce dernier renonce à son droit ; ou que le procureur de la République justifie par une décision écrite et motivée qu’il est indispensable de procéder immédiatement à l’audition sans attendre l'arrivée de l'avocat (par exemple, en cas de péril pour la vie d'une personne.
Dans tous les cas, l'avocat pourra « assister à l'audition ou à la confrontation en cours dès son arrivée dans les locaux du service de police judiciaire ».
Aucune audition ne peut désormais se tenir sans avocat. Le gardé à vue peut « dès le début de la garde à vue et à tout moment au cours de celle-ci » demander à être assisté par un avocat désigné par lui ou commis d'office. Jusqu'à présent, la première audition pouvait avoir lieu sans avocat si celui-ci ne s'était pas présenté dans un délai de 2 heures (délai de carence). La loi supprime le délai de carence qui permettait jusqu’alors à l’enquêteur de commencer l’interrogatoire, même sans avocat, une fois ce délai expiré.
Il n'est donc plus possible d’auditionner le gardé à vue sans son avocat, à moins que ce dernier renonce à son droit ; ou que le procureur de la République justifie par une décision écrite et motivée qu’il est indispensable de procéder immédiatement à l’audition sans attendre l'arrivée de l'avocat (par exemple, en cas de péril pour la vie d'une personne.
Dans tous les cas, l'avocat pourra « assister à l'audition ou à la confrontation en cours dès son arrivée dans les locaux du service de police judiciaire ».
il y a 8 mois
Humain-random
8 mois
Les gamers seront obligés de mettre le nez dehors et de faire des rencontres afin de fonder une famille
https://x.com/CerfiaFR/status/1890083573404938488
" lance Laura Lebahr, psychanalyste. Ils engendrent "des symptômes de schizophrénie et bipolarité""
une psychanalyste parlant de psychiatrie ça pue la méconnaissance du sujet, il y a probablement aucune étude qui fait de lien entre jeux vidéo et schizophrénie ou bipolarité
d'ailleurs psychanalyste n'est pas reconnu par la médecine, ça m'énerve de voir que les journalistes font confiance à des charlatans
une psychanalyste parlant de psychiatrie ça pue la méconnaissance du sujet, il y a probablement aucune étude qui fait de lien entre jeux vidéo et schizophrénie ou bipolarité
d'ailleurs psychanalyste n'est pas reconnu par la médecine, ça m'énerve de voir que les journalistes font confiance à des charlatans
il y a 8 mois
quelle salope…
¡Esta serpiente marina MATÓ a un Celestino! https://streamable.com/fmjgjb
il y a 8 mois
Je crois qu’il y’a plus rien à en tirer de ce peuple d’ahuris autant les laisser se faire selectionner au final ca contentera tout le monde
ꓕNƎ
ENT
il y a 8 mois
Ahi source de la meuf : t'inquiète crois moi
Je suis psychanalyste 

Partie du fdce.Pour le retou de l'errance chevaleresque https://onche.org/topic/5[...]u-chevalier-errant#messag
il y a 8 mois
''putain j'ai perdu ma game de LOL je vais péter un câble je suis retomber silver
''
''m'en parle pas , j'ai tabasser ma soeur car cette pute m'a fait lagué, attend mais c'est pas un bougnoule la dans la rue ?
''
''oh non pas encore , vite baisse les yeux Samir, baisse les yeux
''
''on va encore prendre des coups de couteau
''
''m'en parle pas , j'ai tabasser ma soeur car cette pute m'a fait lagué, attend mais c'est pas un bougnoule la dans la rue ?
''oh non pas encore , vite baisse les yeux Samir, baisse les yeux
''on va encore prendre des coups de couteau
il y a 8 mois
Foutreglacial
8 mois
''putain j'ai perdu ma game de LOL je vais péter un câble je suis retomber silver
''
''m'en parle pas , j'ai tabasser ma soeur car cette pute m'a fait lagué, attend mais c'est pas un bougnoule la dans la rue ?
''
''oh non pas encore , vite baisse les yeux Samir, baisse les yeux
''
''on va encore prendre des coups de couteau
''
''m'en parle pas , j'ai tabasser ma soeur car cette pute m'a fait lagué, attend mais c'est pas un bougnoule la dans la rue ?
''oh non pas encore , vite baisse les yeux Samir, baisse les yeux
''on va encore prendre des coups de couteau
c'est dans quel jeu vidéo ça?
il y a 8 mois
Ahi.
In the void, the bottom of the iceberg, there are games like " fun ". The game takes us to a red environment and we get introduced to our character, he tells us a story saying that since he was young he always wanted to force himself upon people starting with all the girls at his own school and now his own mother. After reading his story you can drop into a long winding hole and at the bottom there is a real photo of a headless women with text overlaid on top of it, saying hello mum. Clicking the photo takes you into a room with the mother who looks to be decomposed already even though you can still talk to her, basically insult her before ordering her to do something that i can't describe. The game then cuts the decomposed mother laying on the floor with text, reading fuck me son. If you click on the mother, you are transported on what is called the pleasure room. Here you are given a choice. The game asks if you are a psychopath and if you want to see more. You have 2 options. If you click yes, inside the psycho room, some of the worst imagery possible. There is real gore of women in terrible scenarios Despite its terrible content, some people praises this game, saying they are having fun.
Sad satan - It's a video game that emerged from the depths of the internet, made famous for its disturbing content. It first appeared in 2015 on the youtube channel Obscure Horror Corner which some people think that they themselves created the game. The game itself is a first person game taking players through dark mazike corridors with minimalistic graphics. The game's environment is eerie and disorientating with a clear lack of objective or narrative. You encounter various disturbing audio clips like distorted screaming sounds, images that will suddently flash including references to historical events, disturbing imagery. An uncensored image of your PC backwards. The game is largely exploratory with players wandering though these unsettling corridors while being subjected to a series of audio, visual dissonances, disturbing content. The lack of context and explanation contributes for the game's mysterious and unsettling nature. The game was first discovered on the dark net, known for its anonymity and subsequent illicit activities. Some other versions of the game were even reported to contain even more illegal images and even malwares, making it more dangerous to download.
Uaclabs.wad - When Eric Harris was involved in the shooting in high school, one of the worst in history, some focuses on his favourite games, like Doom, which according to some might have inspired the attack. Harris didn't just enjoy playing Doom but also making custom maps for the game of which he made several with most of them being simply deathmatch maps meant to be enjoyed with a friend. Among the maps, one sticking out as particularly disturbing is Uaclabs.wad. It was made in 1996 which would be 3 years before the tragedy. It's said to be modeled after the high school itself. It's the only one of his maps that just enemies that try to fight you. You start outside a building only with a pistol and gradually move inside where you find a shotgun. Some say that the map was created so the 2 could strategize and plan out their attack more effectively though that's merely speculation. You can still find and even play most of Harris maps today. You can't play 3 of them, being thrasher, assualt and real doom since the FBI permanently scrubbed these maps from the internet and still no one knows why. Maybe these 3 maps harbored something every worse.
In the abyssal level : Demonophobia - It's a horror theme game known for its extreme content and controversial nature. Developed by someone known as Sakuma K, it's a Japanese freeware game that could be classified as survival horror. Demonophobia revolves about a youg girl named Xiaomou who finds herself trapped in a hellish otherworldly dimension fill with grotesque creatures and constant threats. The game's primary focus on survival with Xiaomou attempting to navigate through this terrifying environment where you can often see mutilated or hanging corpses as well as fleshy creatures composed of young women. The game is notorious for its graphic descriptions of violence and gore. The character can die in a multitude of ways, each one more gruesome than the lastw ith most of them including alien like monsters forcing themselves upon Xiaomou in different ways. And the deaths are depicted with detailed and explicit animaitons. The actual gameplay in demonophobia is a combination of puzzle solving exploration and trial and error, that even the puzzles aren't with the disgustingness as for instance, one requires Xiaomou to urinate at a certain time otherwise she will become infected and die. One of the distinctive features of the game is its high difficulty level. It provides little guidance, forcing players to often die, witness the animations and repeat the scenario. Zakum M developer released the game as freeware, marking it as available for download without charges. The game's development and release seem to have been a solo effort with little information regarding Sukuma's identify or motivations for creating the game. The game somewhat became a cult classic in certain circles particularly among fans of horror games and those interested in the far more extreme and obscure end of the spectrum.
Rapelay - One of the worst game ever. The game wasn't made by little indie dev or a guy from 4chan. This game was made by a proper game studio and was distributed and sold commercially for a number of years. It's developped by Japanese game developers illusion who are also the developers of sexy beach game. The game was released in 2006. It starts with our character Masaya Kimura being arrested for assaulting a women. Quickly released from custody, he seeks revenge on the women Aoi Kiryu who reported him. As the game progresses he decides to not only target the 17 years old Aoi but also her younger sister, 12 years Manaka Kiryu. The game plotline is told though a visual novel style format. However the most interactive scenes that the player controls are when things get much worse. After our character stalks Manaya into a train, the core gameplay starts. Using the mouse to simulate Kimura's hand you can move your mouse over different parts of the girl to get different reactions. The ultimate goal of the sequence is fill what is called the arousal meter on screen, which fills out depending on where you touch them. But somehow it gets worse because after cursor movement, they eventually lose their clothes. She will shamefully cover herself with her hands. The game follows the same loop of stalking and assaulting until you eventually corner and capture all 3 women. Once done, Kamura reveals his ultimate plan which is to make them all subservient to him. Despite the mother desperatly telling to spare her daughters, Kamura has 0 intention of releasing them.
The game has 2 equally strange endings, both resulting in Kimura's death. The black ending end with the character impregnating either one of the 3 and ultimatly deciding to keep the child. A few days later Kimura is at the subway's station where he falls onto the train tracks and hit by a moving train. The red ending, maybe even more weird results in the game showing a scene of Aoi using a knife to end Kimura's life. The game with her being questionned by the police for Kimura's death after she hysterically laughs after killing him.
Splatter School -
In the void, the bottom of the iceberg, there are games like " fun ". The game takes us to a red environment and we get introduced to our character, he tells us a story saying that since he was young he always wanted to force himself upon people starting with all the girls at his own school and now his own mother. After reading his story you can drop into a long winding hole and at the bottom there is a real photo of a headless women with text overlaid on top of it, saying hello mum. Clicking the photo takes you into a room with the mother who looks to be decomposed already even though you can still talk to her, basically insult her before ordering her to do something that i can't describe. The game then cuts the decomposed mother laying on the floor with text, reading fuck me son. If you click on the mother, you are transported on what is called the pleasure room. Here you are given a choice. The game asks if you are a psychopath and if you want to see more. You have 2 options. If you click yes, inside the psycho room, some of the worst imagery possible. There is real gore of women in terrible scenarios Despite its terrible content, some people praises this game, saying they are having fun.
Sad satan - It's a video game that emerged from the depths of the internet, made famous for its disturbing content. It first appeared in 2015 on the youtube channel Obscure Horror Corner which some people think that they themselves created the game. The game itself is a first person game taking players through dark mazike corridors with minimalistic graphics. The game's environment is eerie and disorientating with a clear lack of objective or narrative. You encounter various disturbing audio clips like distorted screaming sounds, images that will suddently flash including references to historical events, disturbing imagery. An uncensored image of your PC backwards. The game is largely exploratory with players wandering though these unsettling corridors while being subjected to a series of audio, visual dissonances, disturbing content. The lack of context and explanation contributes for the game's mysterious and unsettling nature. The game was first discovered on the dark net, known for its anonymity and subsequent illicit activities. Some other versions of the game were even reported to contain even more illegal images and even malwares, making it more dangerous to download.
Uaclabs.wad - When Eric Harris was involved in the shooting in high school, one of the worst in history, some focuses on his favourite games, like Doom, which according to some might have inspired the attack. Harris didn't just enjoy playing Doom but also making custom maps for the game of which he made several with most of them being simply deathmatch maps meant to be enjoyed with a friend. Among the maps, one sticking out as particularly disturbing is Uaclabs.wad. It was made in 1996 which would be 3 years before the tragedy. It's said to be modeled after the high school itself. It's the only one of his maps that just enemies that try to fight you. You start outside a building only with a pistol and gradually move inside where you find a shotgun. Some say that the map was created so the 2 could strategize and plan out their attack more effectively though that's merely speculation. You can still find and even play most of Harris maps today. You can't play 3 of them, being thrasher, assualt and real doom since the FBI permanently scrubbed these maps from the internet and still no one knows why. Maybe these 3 maps harbored something every worse.
In the abyssal level : Demonophobia - It's a horror theme game known for its extreme content and controversial nature. Developed by someone known as Sakuma K, it's a Japanese freeware game that could be classified as survival horror. Demonophobia revolves about a youg girl named Xiaomou who finds herself trapped in a hellish otherworldly dimension fill with grotesque creatures and constant threats. The game's primary focus on survival with Xiaomou attempting to navigate through this terrifying environment where you can often see mutilated or hanging corpses as well as fleshy creatures composed of young women. The game is notorious for its graphic descriptions of violence and gore. The character can die in a multitude of ways, each one more gruesome than the lastw ith most of them including alien like monsters forcing themselves upon Xiaomou in different ways. And the deaths are depicted with detailed and explicit animaitons. The actual gameplay in demonophobia is a combination of puzzle solving exploration and trial and error, that even the puzzles aren't with the disgustingness as for instance, one requires Xiaomou to urinate at a certain time otherwise she will become infected and die. One of the distinctive features of the game is its high difficulty level. It provides little guidance, forcing players to often die, witness the animations and repeat the scenario. Zakum M developer released the game as freeware, marking it as available for download without charges. The game's development and release seem to have been a solo effort with little information regarding Sukuma's identify or motivations for creating the game. The game somewhat became a cult classic in certain circles particularly among fans of horror games and those interested in the far more extreme and obscure end of the spectrum.
Rapelay - One of the worst game ever. The game wasn't made by little indie dev or a guy from 4chan. This game was made by a proper game studio and was distributed and sold commercially for a number of years. It's developped by Japanese game developers illusion who are also the developers of sexy beach game. The game was released in 2006. It starts with our character Masaya Kimura being arrested for assaulting a women. Quickly released from custody, he seeks revenge on the women Aoi Kiryu who reported him. As the game progresses he decides to not only target the 17 years old Aoi but also her younger sister, 12 years Manaka Kiryu. The game plotline is told though a visual novel style format. However the most interactive scenes that the player controls are when things get much worse. After our character stalks Manaya into a train, the core gameplay starts. Using the mouse to simulate Kimura's hand you can move your mouse over different parts of the girl to get different reactions. The ultimate goal of the sequence is fill what is called the arousal meter on screen, which fills out depending on where you touch them. But somehow it gets worse because after cursor movement, they eventually lose their clothes. She will shamefully cover herself with her hands. The game follows the same loop of stalking and assaulting until you eventually corner and capture all 3 women. Once done, Kamura reveals his ultimate plan which is to make them all subservient to him. Despite the mother desperatly telling to spare her daughters, Kamura has 0 intention of releasing them.
The game has 2 equally strange endings, both resulting in Kimura's death. The black ending end with the character impregnating either one of the 3 and ultimatly deciding to keep the child. A few days later Kimura is at the subway's station where he falls onto the train tracks and hit by a moving train. The red ending, maybe even more weird results in the game showing a scene of Aoi using a knife to end Kimura's life. The game with her being questionned by the police for Kimura's death after she hysterically laughs after killing him.
Splatter School -
il y a 6 mois
Je ne suis même pas sûr qu'ils vont inclure les jeux réellement violents.
-- 1000 FATHOMS -- Ethnic Cleansing 2002's ethnic cleansing was a game developed by the american white supremacists national alliance. It was created as a part of broader, ideological push by the group. The game was designed to be a provocative to generate shock and controversy while disseminating a racial supremacist message. The game in itsself is unremarkable in its mechanics and graphics. Rather it was the horrendous thematic context that made it infamous. The game is a first person shooter featuring 2 levels where the player either embidies a skinhead either a clansman. Task is to kill every stereotypical afro american, latino, even jewish enemies. The final boss is fictionalized version of Ariel Sharon, the then prime minister of Israel. Black characters were designed to resemble apes and emi monkey like sounds. When shot, jewish characters are clothed as orthodox jew and shoot ' oy vey ' The Mexican are also here with sentences like " I need to take a siesta now " after being shot. THe provocative content was a deliberate attempt to further propagate racial bias and racial hatred. William Pierce was the leader of NA. The game was launched on Martin Luther King's day on January 21st 2002 which was a calculated move intented to incite further controversy. It was sold for 14,88 dollars, 14 being the supremacist word slogan and 88 standing for HH which means Heil Hitler. Many organizations took issues with the game.
Euphoria - Euphoria is a japanese visual novel developed by clockup and released in 2011. It's an adult oriented game that blends psychological, horror, mystery an very explicit scenes. It sets up in a mysterious and closed environment where the main character, Keisuke, wakes up without any recollection of how he got here. He finds himself in a blank white room along with 6 women whom he recognizes as peers from his school. None of the wome are of age excluding Natsuki who is an English teacher. Euphoria primary involves reading texts and making choices that influence the direction of the story. Depending on decisions made by the player, these can lead to drastically different outcomes, some of which being very disturbing.The story starts with all the characters being confuse by the abnormal situation. A mysterious voice announces to them then that the game will begin. Characters must solve puzzles and make decisions to survive. Keisuke, the main character and only male in the group is named after the group's unlocker. He must select one of the women as his keyrole. One of the girls being Miyako isn't too excited about the idea and start to panic, causing the lights to be cut out by a mysterious game master. Once the blinding lights turn back, Miyako is strapped to an electric chair and is eliminated from the game. Our main character seem to enjoy the display and is more than ready to become the unlocker to one of his unwilling key holes. Euphoria was developed by Japanese game studio clockup, known for creating adult visual novels with dark and often controversial themes. The game was initially released in Japan and later transfered into english due to its popularity among visual novel enthusiasts. Euphoria has decent followings. Some fans appreciate its complex narrative. The developers clockup have other equally disturbing visual novels that have often seen praise for their writing in their fan circles.
177 - It's a Japanese video game that was released in 1986 by Macademia soft. It was named after the japanese legal code for doing a certain thing without the consent of the other person. The player controls a male character who pursuies a female character in order to assault her. The gameplay involves nagivating through various levels avoiding obstacles and other characters to catch the female character. The good ending is if the player catches the female character. The game will then play a graphic and explicit cut scene that has been the primary source of the game's controversy. After which you will see another scene of our character and the women married. The secon ending, or what people call the bad ending happens if you fail to catch the women before she reaches her house and gets you arrested. The game was criticized for promoting and trivializing sexual violence against women. It was seen as problematic not only for his graphic content but also for the way it objectified women and treated a serious crime as a form of entertainment. 177 was released when video game was still in its early stages of exploring adult themes. However the game crossed ethical boundaries byt centering its gameplay on a terrible act. It was later recorded and re released with slightly more conservatice scenes and gameplay.
Lolita Syndrome - Developed in Japan by Kutsumi Mizuki, an individual who was at the time an illustrator for children educational comics. Company Enix published the game which went on to become Square Enix, a massive game publishing company. It makes this more abhorrent. The game was the winner of Enix's second biannual game hobby programm contest and thus, was sponsored by them. Released in 1983, Lolita Syndrome tame takes place in a house called maison Lolita where underage girls or lollies run around the house without clothes and have to play a game which involves narrowly avoiding death. The player must solve puzzles in order to save the cartoon girls from their violent deaths and to get your reward, which is to see the cartoons without any clothes. The game was not originally advertised as containing gore and this element was only hinted at the game's packaging.
The game opens showing 5 doors of maison Lolita. Each game represents a mini game that you can take part in. In the first door, the buz saw room, a girl is strapped to a table, and a circular buz saw is slowly moving. The player must choose the correct key from 10 keys in order to release the girl. After 5 incorrect guesses, the bus reaches the girl. You then have to watch her perish. If you free the girl, you can guess what the reward is. The next room is password room, probably the most tame. A sleeping giri is lying on the bed, the game provides hints to the player in order to type the correct Japanese word to wake her up and have her take her clothes off. The rock paper room hosts a simple game where the player plays the rock paper scissors game against a girl who removes a piece of their clothing each time the player wins. The final room doesn't contain a game bur rather a gallery where the player can view images of all the cartoon girls. The game was released in Japan when Lolita culture was very popular and thus developed a cult following with Japanese Otaku game collectors during the time of its original release. In 1985, the creator of the game developed a sequel called My Lolita which was far tamer and less violent.
Zog's nightmare - The game was developed and release by a neo nazi organization in the United States. It obviously has racist and antisemitic ideologies. It's the spiritual successor of ethnic cleansing game. Zog's nightmare refers to acronym Zog which stands for zionist occupied government to say that the government is controlled by jews. Players is a character means fighting against various groups and individuals that the game developpers view as enemies including other races and ethnicities that are supposedly controlled by jewish people. The gameplay mechanics are typical of a first person shooter where players navigate through various levels of engaging in combat against enemies. Due to its content, the game has not been widely distributed and is generally only available through very niche channels.
-- BENEATH THE SURFACE -- Custer's Revenge - The game was released in 1982. for the Atari 2600. It's often called one of the worst game ever made. The game features a character moded after General George Armstrong Custa who fought in several wars against native americans. The game's objective is really simple. The player controls a pixel related Custa depicted with an exaggerated penis as he attempts to cross a field under arrow attack to reach a naked Native American women tied to a pole. Once you reach the pole, you smash the action button as fast as you can. The better you smash, the more points you earn, with the game restarting after getting 50 points. The game is simple and repetitive and was part of a series of adult themed games released by the company which sought to exploit the video game industry for sensationalized adult content. The development of custer revenges did not any significant or technological gameplay innovations. Instead, it relied solely on its shocking content to generate sales and publicity. As custer's revenge faced legal challenges, protests and calls for its ban. Though the game's designer Joel Miller Custer was seducingthe maiden and that she was a willing participant, Stuart Kon, president of American multiplie industries, the company who published the game stated that their objective was not to arouse but to entertain.
-- 1000 FATHOMS -- Ethnic Cleansing 2002's ethnic cleansing was a game developed by the american white supremacists national alliance. It was created as a part of broader, ideological push by the group. The game was designed to be a provocative to generate shock and controversy while disseminating a racial supremacist message. The game in itsself is unremarkable in its mechanics and graphics. Rather it was the horrendous thematic context that made it infamous. The game is a first person shooter featuring 2 levels where the player either embidies a skinhead either a clansman. Task is to kill every stereotypical afro american, latino, even jewish enemies. The final boss is fictionalized version of Ariel Sharon, the then prime minister of Israel. Black characters were designed to resemble apes and emi monkey like sounds. When shot, jewish characters are clothed as orthodox jew and shoot ' oy vey ' The Mexican are also here with sentences like " I need to take a siesta now " after being shot. THe provocative content was a deliberate attempt to further propagate racial bias and racial hatred. William Pierce was the leader of NA. The game was launched on Martin Luther King's day on January 21st 2002 which was a calculated move intented to incite further controversy. It was sold for 14,88 dollars, 14 being the supremacist word slogan and 88 standing for HH which means Heil Hitler. Many organizations took issues with the game.
Euphoria - Euphoria is a japanese visual novel developed by clockup and released in 2011. It's an adult oriented game that blends psychological, horror, mystery an very explicit scenes. It sets up in a mysterious and closed environment where the main character, Keisuke, wakes up without any recollection of how he got here. He finds himself in a blank white room along with 6 women whom he recognizes as peers from his school. None of the wome are of age excluding Natsuki who is an English teacher. Euphoria primary involves reading texts and making choices that influence the direction of the story. Depending on decisions made by the player, these can lead to drastically different outcomes, some of which being very disturbing.The story starts with all the characters being confuse by the abnormal situation. A mysterious voice announces to them then that the game will begin. Characters must solve puzzles and make decisions to survive. Keisuke, the main character and only male in the group is named after the group's unlocker. He must select one of the women as his keyrole. One of the girls being Miyako isn't too excited about the idea and start to panic, causing the lights to be cut out by a mysterious game master. Once the blinding lights turn back, Miyako is strapped to an electric chair and is eliminated from the game. Our main character seem to enjoy the display and is more than ready to become the unlocker to one of his unwilling key holes. Euphoria was developed by Japanese game studio clockup, known for creating adult visual novels with dark and often controversial themes. The game was initially released in Japan and later transfered into english due to its popularity among visual novel enthusiasts. Euphoria has decent followings. Some fans appreciate its complex narrative. The developers clockup have other equally disturbing visual novels that have often seen praise for their writing in their fan circles.
177 - It's a Japanese video game that was released in 1986 by Macademia soft. It was named after the japanese legal code for doing a certain thing without the consent of the other person. The player controls a male character who pursuies a female character in order to assault her. The gameplay involves nagivating through various levels avoiding obstacles and other characters to catch the female character. The good ending is if the player catches the female character. The game will then play a graphic and explicit cut scene that has been the primary source of the game's controversy. After which you will see another scene of our character and the women married. The secon ending, or what people call the bad ending happens if you fail to catch the women before she reaches her house and gets you arrested. The game was criticized for promoting and trivializing sexual violence against women. It was seen as problematic not only for his graphic content but also for the way it objectified women and treated a serious crime as a form of entertainment. 177 was released when video game was still in its early stages of exploring adult themes. However the game crossed ethical boundaries byt centering its gameplay on a terrible act. It was later recorded and re released with slightly more conservatice scenes and gameplay.
Lolita Syndrome - Developed in Japan by Kutsumi Mizuki, an individual who was at the time an illustrator for children educational comics. Company Enix published the game which went on to become Square Enix, a massive game publishing company. It makes this more abhorrent. The game was the winner of Enix's second biannual game hobby programm contest and thus, was sponsored by them. Released in 1983, Lolita Syndrome tame takes place in a house called maison Lolita where underage girls or lollies run around the house without clothes and have to play a game which involves narrowly avoiding death. The player must solve puzzles in order to save the cartoon girls from their violent deaths and to get your reward, which is to see the cartoons without any clothes. The game was not originally advertised as containing gore and this element was only hinted at the game's packaging.
The game opens showing 5 doors of maison Lolita. Each game represents a mini game that you can take part in. In the first door, the buz saw room, a girl is strapped to a table, and a circular buz saw is slowly moving. The player must choose the correct key from 10 keys in order to release the girl. After 5 incorrect guesses, the bus reaches the girl. You then have to watch her perish. If you free the girl, you can guess what the reward is. The next room is password room, probably the most tame. A sleeping giri is lying on the bed, the game provides hints to the player in order to type the correct Japanese word to wake her up and have her take her clothes off. The rock paper room hosts a simple game where the player plays the rock paper scissors game against a girl who removes a piece of their clothing each time the player wins. The final room doesn't contain a game bur rather a gallery where the player can view images of all the cartoon girls. The game was released in Japan when Lolita culture was very popular and thus developed a cult following with Japanese Otaku game collectors during the time of its original release. In 1985, the creator of the game developed a sequel called My Lolita which was far tamer and less violent.
Zog's nightmare - The game was developed and release by a neo nazi organization in the United States. It obviously has racist and antisemitic ideologies. It's the spiritual successor of ethnic cleansing game. Zog's nightmare refers to acronym Zog which stands for zionist occupied government to say that the government is controlled by jews. Players is a character means fighting against various groups and individuals that the game developpers view as enemies including other races and ethnicities that are supposedly controlled by jewish people. The gameplay mechanics are typical of a first person shooter where players navigate through various levels of engaging in combat against enemies. Due to its content, the game has not been widely distributed and is generally only available through very niche channels.
-- BENEATH THE SURFACE -- Custer's Revenge - The game was released in 1982. for the Atari 2600. It's often called one of the worst game ever made. The game features a character moded after General George Armstrong Custa who fought in several wars against native americans. The game's objective is really simple. The player controls a pixel related Custa depicted with an exaggerated penis as he attempts to cross a field under arrow attack to reach a naked Native American women tied to a pole. Once you reach the pole, you smash the action button as fast as you can. The better you smash, the more points you earn, with the game restarting after getting 50 points. The game is simple and repetitive and was part of a series of adult themed games released by the company which sought to exploit the video game industry for sensationalized adult content. The development of custer revenges did not any significant or technological gameplay innovations. Instead, it relied solely on its shocking content to generate sales and publicity. As custer's revenge faced legal challenges, protests and calls for its ban. Though the game's designer Joel Miller Custer was seducingthe maiden and that she was a willing participant, Stuart Kon, president of American multiplie industries, the company who published the game stated that their objective was not to arouse but to entertain.
il y a 6 mois
A se demander si pour eux, les jeux de tir, ne sont pas catégorisés comme étant jeux violents.
Hatred - Released on October 2014, the teaser trailer for hatred was anything but ordinary. It betrayed the game's main character expressing their distain for humanity, gearing up to embark on what they called their genocidal crusade. You play as the antagonist, a disturbed man completly desillusioned with the world and with humanity. Fueled by hatred, he embarks on a violent killing spree with only 1 goal : eradicate as many human lives as possible before he himself was taken down. The game play is uncompromisingly violent and the games takes place on an isometric point of view with the object of being pretty straightforward. navigate through various levels from the suburban neighborhoods to police stations and exterminate every living soul. Hailing from Poland, destructive creations was relatively new to the game scene when they launched hatred. In fact hatred was their debut title. The game was heavily inspired by the twin stick shooters from the arcade era but with an obvious and somewhat immature dark twist. The developers aimed to create a game that in their words, avoided politeness, colorfulness and any sort of philosophical undertones. They create a game that served as a reminder of the industry's past as a rebellious medium and purely surface level entertainment. The game in the trailer was designed to provoke. Jaroslaw Zielinski, the CEO of destructive creationsback then, expressed surprise at the scale of the reaction it received as he firmy believed that the game didn't cross any moral boundaries, asserting that those who disagreedcould just choose to not play. He stated that he invented hatred game to be a response to the trend of games becoming more politically correct as their true aim was to push boundaries. Among plauyers the game was divisive.
The game had relatively little impact other than the initial shock value. And some media called it one of the most violent game in history if not the most violent. His controversial nature led the game to be temporarily removed from steam althought accompanied with a personnal apology from Gabe Newell himself. It was later reinstated, citing an error in its removal. The game became the first to receive an adult only rating from ESRB, solely for its extreme violence. This made mainstream retail distribution in the USA nearly impossible as major console manufacturers prohibit adult only rated games on their platform. On June 1st 2015, the game was finally released to the public. Just before th game was released, twitch announced the ban of all adult only rated games, thereby prohibiting hatred game from being streaming online on their platform.
Left Behind - Eternal forces is a real time strategy game developed by left behind games in 2005. It's based on the popular left behind series of Christian apocalyptic fiction by Chris Fabry. The game combines religious themes with strategy gameplays. It's set in the post apocalyptic world following the biblical event of the Rapture. Players find themselves in a post Rapture New York City. According to the game's narrative inspired by Christian beliefs, the Rapture has taken all true believers to Heaven, leaving the rest of the world to face the consequences. The player leads a group of tribulation forces, fighting against the ANtichrist's army known as the global community peacekeepers. The game involves building up a base, gathering ressources and recruiting training units. Players must manage their own team of characters each for specific skills and abilities. THe game focuses on military strenght but also in spiritual warfare. Players need to maintain the faith of their units while combating the enemy forces and completing various missions. One of the unique aspects of Left Behind eternal forces is its emphasis on nonviolent options While combat is a part of the game, players are also encouraged to use prayer and spiritual influence to sway enemies onto their side. However, the game generated controversy primly due to its religious themes and the portrayal of spiritual warfare. Some critics and religious groups were concerned about the game's blending of violent strategy, gameplay and religious content, debating on whether or not is appropriate to mix the gameplay involving combat and conversion with the teachings of Christianity. The game also faced criticism for its portrayal of non Christian characters or the concept of converting or battling against them. The game still found a niche audience among fans of the Left Behind series and those interested in Christian themed games.
-- SURFACE LEVEL -- Sexy Beach Due to its nature and sequels, Sexy Beach had limited releases outside of Japan, confined to specifically adult oriented platforms or requiring modifications or censoring to complain with local law or regulations regarding explicit content.
Kawai Killer - A mobile game that gathered attention for its unique blend of cute aesthetics and violent gameplay. It was developed by tabemasu games, s small independent game studio. Kawaii killer was released in 2014. The game features vibrant colorful art style typical of Kawaii culture hich is cute and Japanese hich is made to appeal to young children. The player assumes the role of a cartoonish character named Davey. He is a trapper in the forrest full of animals. The game involves various taping and swiping actions to catch and dispatch the animals in the game in a gory way. It obviously faced criticism and controversy for its graphic depiction of violence against cute cartoon like animals made to appeal to younger audiences. Main complaints came from parents of childrens and it was eventually removed from the App store and Google play with apple issuying a statement saying that the app concept was not appropriate. However childrens who already have downloaded the game are still allowed to play.
Postal - An extremely controversial game developed by running with scissors. Released in 1997, it's known for its dark theme and violence. It sparked debate and controversy especially in the context of the portrayal of mental illness and societal breakdown. The game follows the story of a character only known as the postal dude. He is the sole individual in this town that isn't affected by an airbone agent supposedly released by the US Air Force that he calls " the hate plague. " This leads him on a violent rampage through many locations including a ghetto, train station, trailer park, truck stop and eventually a school full of childrens. The narrative is presented through the postal's perspective accompanied by a voice in his head that taunts his victims and makes cryptic comments to him. Postal plays as an isometric shooters where the player navigates through different levels, engaging in gunfights against various enemies. The games primary objective is to kill a certain numbers of enemies in the area to progress. The game stands out for his lack of conventionnal narrative and structure; It's focusde on its protagonist's actions and mental state rather than just the traditionnal storyline which initially depitected the postal dude attempting a massacre in an elementary school only to find his weapons to be ineffective against the childrens as they all laugh at him. And his mental state deteriorates further, eventually finding himself restrained in a mental asylum as satanic and hellish images cover the scren. However the ending was later changed in postal redlux due to what the developers called an increasing prevalence and decreased shock value of school shootings The revised ending features the burial of an unknown person believed to be postal dude.
Harvester - Released in 1996, it was unique in click adventure games. It's best known for his surreal narrative and gory content. The game stands out as distinctive and provocative. The game also unfolds in the small american farming town of Harvest in 1953 where the teenager Steve Mason awakens with no memory of his past. The town is a peculiar and unsettling place filled with with bizarre and hostile characters who seem like twisted parodies of real people. When Steve asks people on the town who he was and what is he doing here, he is always met with the same eerie reply : " You always were a kidder Steve ". Most of the town urges him to join the mysterious order of the Harvest Moon based in the lodge which is a huge building within the town. It becomes Steve's main objective. Steve's exploration leads him to Stephanie who shares the same amnesia. They seek to uncover the truth. THe lodge becomes central and as he gains entry Steve is given a new task each day by the lodge, beginning with petty acts of vandalism quickly who escalate into theft and arsen with each task having unforeseen and tragic consequences, resulting usually into someone's accidental death or murder, even the suicide of a mother and her child. Meanwhile, Steve and Stephanie eventually become lovers. Steve gains entry to the lodge that he belives holds the answer and delves deeper into the building. He is forced to confront twisted moral lessons that invert into traditionnal values like how the lodge believes charity is futile and how you shouldn't respect the eldery as they are physically useless. As Steve reaches the top of the dreamlight lodge, the climax reveals the actual twist being that Harvest is a virtual reality simulation controlled by scientists from the 1990s aiming to transform average individuals into serial killers by desensitizing them to violence.
The game culminates into a moral choice for Steve. He can either murder Stéphanie and be brought back into the real world, either thereby embraces a life of violence. If you refuse to harm Stéphanie, you will face death in real world. This decision leads to drastically different endings.
Hatred - Released on October 2014, the teaser trailer for hatred was anything but ordinary. It betrayed the game's main character expressing their distain for humanity, gearing up to embark on what they called their genocidal crusade. You play as the antagonist, a disturbed man completly desillusioned with the world and with humanity. Fueled by hatred, he embarks on a violent killing spree with only 1 goal : eradicate as many human lives as possible before he himself was taken down. The game play is uncompromisingly violent and the games takes place on an isometric point of view with the object of being pretty straightforward. navigate through various levels from the suburban neighborhoods to police stations and exterminate every living soul. Hailing from Poland, destructive creations was relatively new to the game scene when they launched hatred. In fact hatred was their debut title. The game was heavily inspired by the twin stick shooters from the arcade era but with an obvious and somewhat immature dark twist. The developers aimed to create a game that in their words, avoided politeness, colorfulness and any sort of philosophical undertones. They create a game that served as a reminder of the industry's past as a rebellious medium and purely surface level entertainment. The game in the trailer was designed to provoke. Jaroslaw Zielinski, the CEO of destructive creationsback then, expressed surprise at the scale of the reaction it received as he firmy believed that the game didn't cross any moral boundaries, asserting that those who disagreedcould just choose to not play. He stated that he invented hatred game to be a response to the trend of games becoming more politically correct as their true aim was to push boundaries. Among plauyers the game was divisive.
The game had relatively little impact other than the initial shock value. And some media called it one of the most violent game in history if not the most violent. His controversial nature led the game to be temporarily removed from steam althought accompanied with a personnal apology from Gabe Newell himself. It was later reinstated, citing an error in its removal. The game became the first to receive an adult only rating from ESRB, solely for its extreme violence. This made mainstream retail distribution in the USA nearly impossible as major console manufacturers prohibit adult only rated games on their platform. On June 1st 2015, the game was finally released to the public. Just before th game was released, twitch announced the ban of all adult only rated games, thereby prohibiting hatred game from being streaming online on their platform.
Left Behind - Eternal forces is a real time strategy game developed by left behind games in 2005. It's based on the popular left behind series of Christian apocalyptic fiction by Chris Fabry. The game combines religious themes with strategy gameplays. It's set in the post apocalyptic world following the biblical event of the Rapture. Players find themselves in a post Rapture New York City. According to the game's narrative inspired by Christian beliefs, the Rapture has taken all true believers to Heaven, leaving the rest of the world to face the consequences. The player leads a group of tribulation forces, fighting against the ANtichrist's army known as the global community peacekeepers. The game involves building up a base, gathering ressources and recruiting training units. Players must manage their own team of characters each for specific skills and abilities. THe game focuses on military strenght but also in spiritual warfare. Players need to maintain the faith of their units while combating the enemy forces and completing various missions. One of the unique aspects of Left Behind eternal forces is its emphasis on nonviolent options While combat is a part of the game, players are also encouraged to use prayer and spiritual influence to sway enemies onto their side. However, the game generated controversy primly due to its religious themes and the portrayal of spiritual warfare. Some critics and religious groups were concerned about the game's blending of violent strategy, gameplay and religious content, debating on whether or not is appropriate to mix the gameplay involving combat and conversion with the teachings of Christianity. The game also faced criticism for its portrayal of non Christian characters or the concept of converting or battling against them. The game still found a niche audience among fans of the Left Behind series and those interested in Christian themed games.
-- SURFACE LEVEL -- Sexy Beach Due to its nature and sequels, Sexy Beach had limited releases outside of Japan, confined to specifically adult oriented platforms or requiring modifications or censoring to complain with local law or regulations regarding explicit content.
Kawai Killer - A mobile game that gathered attention for its unique blend of cute aesthetics and violent gameplay. It was developed by tabemasu games, s small independent game studio. Kawaii killer was released in 2014. The game features vibrant colorful art style typical of Kawaii culture hich is cute and Japanese hich is made to appeal to young children. The player assumes the role of a cartoonish character named Davey. He is a trapper in the forrest full of animals. The game involves various taping and swiping actions to catch and dispatch the animals in the game in a gory way. It obviously faced criticism and controversy for its graphic depiction of violence against cute cartoon like animals made to appeal to younger audiences. Main complaints came from parents of childrens and it was eventually removed from the App store and Google play with apple issuying a statement saying that the app concept was not appropriate. However childrens who already have downloaded the game are still allowed to play.
Postal - An extremely controversial game developed by running with scissors. Released in 1997, it's known for its dark theme and violence. It sparked debate and controversy especially in the context of the portrayal of mental illness and societal breakdown. The game follows the story of a character only known as the postal dude. He is the sole individual in this town that isn't affected by an airbone agent supposedly released by the US Air Force that he calls " the hate plague. " This leads him on a violent rampage through many locations including a ghetto, train station, trailer park, truck stop and eventually a school full of childrens. The narrative is presented through the postal's perspective accompanied by a voice in his head that taunts his victims and makes cryptic comments to him. Postal plays as an isometric shooters where the player navigates through different levels, engaging in gunfights against various enemies. The games primary objective is to kill a certain numbers of enemies in the area to progress. The game stands out for his lack of conventionnal narrative and structure; It's focusde on its protagonist's actions and mental state rather than just the traditionnal storyline which initially depitected the postal dude attempting a massacre in an elementary school only to find his weapons to be ineffective against the childrens as they all laugh at him. And his mental state deteriorates further, eventually finding himself restrained in a mental asylum as satanic and hellish images cover the scren. However the ending was later changed in postal redlux due to what the developers called an increasing prevalence and decreased shock value of school shootings The revised ending features the burial of an unknown person believed to be postal dude.
Harvester - Released in 1996, it was unique in click adventure games. It's best known for his surreal narrative and gory content. The game stands out as distinctive and provocative. The game also unfolds in the small american farming town of Harvest in 1953 where the teenager Steve Mason awakens with no memory of his past. The town is a peculiar and unsettling place filled with with bizarre and hostile characters who seem like twisted parodies of real people. When Steve asks people on the town who he was and what is he doing here, he is always met with the same eerie reply : " You always were a kidder Steve ". Most of the town urges him to join the mysterious order of the Harvest Moon based in the lodge which is a huge building within the town. It becomes Steve's main objective. Steve's exploration leads him to Stephanie who shares the same amnesia. They seek to uncover the truth. THe lodge becomes central and as he gains entry Steve is given a new task each day by the lodge, beginning with petty acts of vandalism quickly who escalate into theft and arsen with each task having unforeseen and tragic consequences, resulting usually into someone's accidental death or murder, even the suicide of a mother and her child. Meanwhile, Steve and Stephanie eventually become lovers. Steve gains entry to the lodge that he belives holds the answer and delves deeper into the building. He is forced to confront twisted moral lessons that invert into traditionnal values like how the lodge believes charity is futile and how you shouldn't respect the eldery as they are physically useless. As Steve reaches the top of the dreamlight lodge, the climax reveals the actual twist being that Harvest is a virtual reality simulation controlled by scientists from the 1990s aiming to transform average individuals into serial killers by desensitizing them to violence.
The game culminates into a moral choice for Steve. He can either murder Stéphanie and be brought back into the real world, either thereby embraces a life of violence. If you refuse to harm Stéphanie, you will face death in real world. This decision leads to drastically different endings.
il y a 6 mois