InscriptionConnexion
Gilbert_
Gilbert_
10 mois
Précision sur ma FIC :
L’histoire n’est pas canon sur le lore des backrooms. Je ne connais (pour l’instant) que très peu l’univers, je vois grossièrement ce que c’est (les monstres, les étages) donc ne soyez pas surpris si vous ne retrouvez pas les trucs que vous connaissez. Je crée mon histoire autour des BR.
:cat_think:

Attention au LMC !
:chat_trkl:

Non mais la vrai histoire des backrooms c'est juste un screen 4chan tqt , l'histoire pour les puristes s'arrête au lvl 11 et l'histoire pour les pijs part en couille
:chat_lunettes:

C'est un projet coopératif donc t'écrit ce que tu veut, ya aucun cannon, c'est comme scp ou t'as autant de fondation que d'écrivain
:chat_lunettes:

J'ai écrit plusieurs lvl donc je le sais , tant que c'est stylé osef du canon
:ding:
il y a 10 mois
Non mais la vrai histoire des backrooms c'est juste un screen 4chan tqt , l'histoire pour les puristes s'arrête au lvl 11 et l'histoire pour les pijs part en couille
:chat_lunettes:

C'est un projet coopératif donc t'écrit ce que tu veut, ya aucun cannon, c'est comme scp ou t'as autant de fondation que d'écrivain
:chat_lunettes:

J'ai écrit plusieurs lvl donc je le sais , tant que c'est stylé osef du canon
:ding:
:hype:
il y a 10 mois
Gilbert_
Gilbert_
10 mois
Vous le découvrirez par la suite. Ou bien vous pouvez demander à @FranckDubosc
:cat_think:
Ahiiiiii le loup mange couille ent
:trader:
il y a 10 mois
Non mais la vrai histoire des backrooms c'est juste un screen 4chan tqt , l'histoire pour les puristes s'arrête au lvl 11 et l'histoire pour les pijs part en couille
:chat_lunettes:

C'est un projet coopératif donc t'écrit ce que tu veut, ya aucun cannon, c'est comme scp ou t'as autant de fondation que d'écrivain
:chat_lunettes:

J'ai écrit plusieurs lvl donc je le sais , tant que c'est stylé osef du canon
:ding:
Y a + de mille étages je crois
:Brozeur:
il y a 10 mois
Cydra
Cydra
10 mois
Y a + de mille étages je crois
:Brozeur:
Dans l'etage -73728 tes sans cesse poursuivi par un énorme dragon de quarante mètre de haut qui traverse les murs et te tue en un coup
:cestsushi:

Ya aussi 72 bases du MEG , deux aéroports, 5 complexe hôtelier et un studio de tournage de porno
:cestsushi:
il y a 10 mois
Dans l'etage -73728 tes sans cesse poursuivi par un énorme dragon de quarante mètre de haut qui traverse les murs et te tue en un coup
:cestsushi:

Ya aussi 72 bases du MEG , deux aéroports, 5 complexe hôtelier et un studio de tournage de porno
:cestsushi:
Ayaaaaa sa n'a plus rien avoir
:Brozeur:


Sinon y a la petite série sur youtune sur les backrooms ou y s'explique que c'était censer etre une salle de stockage interdimenssionnel
:Brozeur:
il y a 10 mois
Cydra
Cydra
10 mois
Ayaaaaa sa n'a plus rien avoir
:Brozeur:


Sinon y a la petite série sur youtune sur les backrooms ou y s'explique que c'était censer etre une salle de stockage interdimenssionnel
:Brozeur:
Oui, les backrooms de Kanepixel je crois, bon lui c'est un pij de qualité, même si il a pas trop pigé le concept, il fait quand même des animations de fou furieux
:sn44k:

Mais au tout début le plus grand ennemis des backrooms c'était la demence et la folie, pas des mobs de merde
:sn44k:
il y a 10 mois
Oui, les backrooms de Kanepixel je crois, bon lui c'est un pij de qualité, même si il a pas trop pigé le concept, il fait quand même des animations de fou furieux
:sn44k:

Mais au tout début le plus grand ennemis des backrooms c'était la demence et la folie, pas des mobs de merde
:sn44k:
Oui c'est sympa meme si c'est souvent 10 minutes pour rien
:Brozeur:
il y a 10 mois
Si il y a vraiment un LMC, t'es foutu
:chat_lunettes:
J'ai été méprisé, humilié, traqué comme un chien. Et pourtant je continue d'écrire, parce que c'est ma façon de hurler.
il y a 10 mois
Si il y a vraiment un LMC, t'es foutu
:chat_lunettes:
T'as lu ? Il est là et il a eu Feldup ...
:Le_GOLEM_Feldup_miroir_:

Ça craint ...
:Chatdoliprane:
il y a 10 mois
Gilbert_
Gilbert_
10 mois
T'as lu ? Il est là et il a eu Feldup ...
:Le_GOLEM_Feldup_miroir_:

Ça craint ...
:Chatdoliprane:
Ça craint un max
:chat_lunettes:


Pour l'instant, on a rien vu clairement cependant
:chat_lunettes:
J'ai été méprisé, humilié, traqué comme un chien. Et pourtant je continue d'écrire, parce que c'est ma façon de hurler.
il y a 10 mois
Ça craint un max
:chat_lunettes:


Pour l'instant, on a rien vu clairement cependant
:chat_lunettes:
Ça ne saurait tarder
:Le_GOLEM_Feldup_miroir_:
il y a 10 mois
L'auteur tu en es où sur ta fic sur les backrooms?
:zidane_benzemonstre:



5 Hours of Backrooms Level Explanations... (250+ levels)

.

Level ! - ! This level is classified as variable. Its safety and stableness changes depending on where you go inside the level. It seems to be a sub level of level ! The first part of the sublevel looks like the same as the normal level : long hallway basked with red lighting and you are chased by a horde of entities. What changes is that there are doors on the left and right side of the hallway that can open up to different levels but the levels they open up to are typically dangerous. Some of them even lead to the main level ! There are random liquid pain puddles where you can step in. Some carpeted sections of the hallways have fluid inside of them and if you lose your shoes or walking bare feet or socks on, that pain will be unbearable. If you run for a long time like 10 + miles, then you might find a staircase going up and you might get to the promised land which is a thoguht to be the exit of the backrooms itself. It's wortht he try. Also the sublevel is longer and more confusing to run through. At least there are these random blue hallways scattered that can be accessed. They are pretty safe spot to take a break. A blue hallway has a change to appear every 7,2 kilometers. These blue hallways also have exits from the level because of the staircases that go down and walking to the bottom of the staircase you will be sent to a random level. A few entities might be different from level ! like that massive entity hord. There are also other exclusive level entities that are here to make your sanity level drop. It's even worse if you come to this sublevel after the main level run for your life. There is a 50% chance to enter this sublevel from level 2. Or you can be here by taking an unlocked door on the hallway of the main level ! You can exit the level from one of those blue hallways or open one of the doors you run past or run into the end of the level to find that staircase going up.
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New level 9.1 It's classified as pending. It starts with an audio log saying " Did a quick writeup of that new crater thingy where those funky fields used to be at. " It might refer to the Crimson forest or what were near the Crimson forest. The area looks like a huge impact meteor which is around 12 kilometers wide. It seems completly barren with no water or any kind of vegetation. Nothing points to lfie. No day or night cycle. The sun is constantly seen above the sky. It's called level 9.1 just like Crimson forest because the way wanderers noclipped here is the same way the Crimson forest used to be accessed. The main theory is that the crater is the last remnants of the old Crimson forest. But it could also be a coincidence. To enter this barren crater you have to walk away from the main streets in level 9. Here the grass of level 9 will start to slowly transform into rocky, sand and dirt and it will go from darkness to light. To exit this level, walk down the crater and in the very middle of it you will find a couple of small holes that you can jumo into. Jump into them to be sent back to level 9. At the bottom entry there is another audio that replies to the first one. MEG also said that the level was found a few times after all contact was lost from the Crimson forest. Crimson forest is not the only level where people disappeared. Level 22 also had thousands of people at a point. Just like the entirety of backroom's level 78 who was destroyed by a metror.
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Level Darkness aka level - 3 or negative 3. It's classified as class Mirage difficulty. It's backrooms - 3. It's a dangerous place. It has psychological torture, reality warping geometry and deceptive influence. It means nothing is as it seems. It might be the smallest level ever. It's made of small cubical rooms. Each of these rooms has 4 walls except the walls are not just material. They are mirrors. Mirrors face inwards towards each other. But it's what you see in the mirror that makes the level creepy. Firstly you see your own reflection but it gets worse. To exit the level look for a part of the mirror that doesn't look completly solid, that kinda looks like waving water. If you go through that you are sent to that copy of the same room. But each time you do that the mirror will become more cracked and imperfect and you notice something creepy looking back at you on the reflection. Deeper in this labyrinth you will start seeing a more mangled abomination of yourself. The image will get more and more distorted and gross. There is no light and the light comes from the reflection itself. Your brain will be overwhelmed. Too far deep your reflections aren't even reflections but rather act as their own entity, moving on their own. At a point these reflections will talk and tease you with insults, giving your false information, screaming. A wanderer wrote this :


To enter this level walk through a mirror that's not made of glass on level 365. To exit, find something to break the mirror that you stare at and hope for a tile room or bathroom behind it. The mirrors heal and fix themselves so hurry. Be careful when breaking the mirrors. Sometimes the mirrors lead to the void.
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Level 998. We already covered that level earlier.

Level 995. It's known as reality aliened houses. It's class 4 difficulty. It's very volatile and glitchy. It looks like never ending roads going on both sides. The geometry of this level won't even let you walk back. Most of the cars in front of the houses don't work. Most of the time the houses resemble to each other. However in some instances a different looking house is in the row. It's when bizarre things can happen. Entry calls these thingss spatial distorsions. The environment start to warp and change itself. Typically it will change to a liminal and nostalgic looking place. Almost as if the level morphs into a dream. In these dream sequences people reported seeing houses moving and glitching, floating and other thing being warped. Also during those spatial distorsions, the light on the level can be changed randomly from bright to dark to dim without warning. Overall this level is so volatile that you should avoid interacting with it. Even the entities of this level are effected by this distorsion. They behave weirder and more out of ordinary. The entities mainly found here are normal backrooms entities like deathmoths, wretches, hounds. A theory is from a MEG researcher says that these effects have something bewildering to them. These houses looked the exact replicas of their homes in the frontrooms. Other reports said that also. If that's true maybe there is some correlation between level 995 and reality. Buildingss from the frontrooms also for some reason coexist with the backrooms. Maybe it's why these glitches occur when interacting with one. Like an in between zone between those realities. It's too dangerous to stay here for extended periods of time so there is no base or outpost. To enter the level you can break into a house that's locked on level 9. To exit, find a blue house that kind of look out of place. Walk inside of it to be sent back to level 63.
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il y a 2 mois
Level 990. It has a classification of variable difficulty. There are mysterious properties, changes in the environment that could be dangerous. The level is split between 2 parts : the above the ground city area and the underground sewer part. The surface level si calm witha light breeze blowing. The mist covers most of the surface. It feels like a humid jungle except there is a city build there. Above the mist, a light blue sky during the day time and a dark purple sky at night time. The level has a lot of non euclidean properties that mess up traversing and mapping it. These properties are more common when you are in a tight hallway or alleyway or a sewer. Wanderers can't meet or see each other here. If 2 people are on the same level they will never know it. The buildings are similar to real life but with a few differences. Some of the signs are written in unknown letters or some of them are blank. Sometimes the architecture are too advanced for humans. Most of the buildingss are covered with vines and leaves. 2 weather type can happen : the calm, sunny vibe and the torrential rain, literally a monsson rain. The 2 weather can swap instantly. The objects inside the buildings can randomly appear and disappear. You will spawn on the surface area. Except for the non euclidean factors it's the easiest part to explore. The buildings have overgrown plants growing outside and inside. Even deeper in the buildings there are rooms full of decaying plants and mold. Only 2 entities have been witnessed so far. First is a strange shadowy figure lurking in overgrown areas of the city and in the alleyways; The other is a strange water creature seen in the flooding rains.
The sewer part is obviously more dangerous because it's prone to random sudden flooding. There are even more non euclidean properties and entities here also. There is no natural light in these sewers which is a hazard. The biggest hazard is those flash floods. On top of the level there is vegetation that is overgrown in the sewers even if there is no light there. These sewers are accessed from alleyways or under bridges on the surface area. As for the entity on the surface level it's all black humanoid shapes silently walking in the night.They haven't attacked so far, they are just here. As for the water creatures appearing during ranstorms and floodings they are just part of this water it seems. There is also a specific entity living in the sewers called the sewer leech which are snake like water leeches that can grow up to 8 feet long. They attach themselves to a wanderer's clothes and they latch out with their teeth and if you don't wash the wound quickly this could give you an infection. These leeches can crawl up to the surface when it rains heavily and the sewers get flooded. The level was discovered on March 15th 2022 from an anonymous wanderer who called it a silent paradise. To enter this level you have to travel far into an abandoned old building on level 11. To exit you can stay in a sewer for a long time or you can go in a weird building that's not overgrown, to be sent back to level 11.
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Level ashes to ashes. Aka Level Nega or level - 319. It's classified as class 5E difficulty because of his numerous non entity hazards. It's inside a broken and old house all covered with a thick layer of dust and ash. Several trash and waste as well. Half of the rooms and bedrooms, the other half are bathrooms. THere is also a basement, an attic, a living room as well as a kitchen and an office. But you can't even get to the basement or attic. The temperature inside of this disgusting house is always pretty cold, staying around - 8 degrees Celsius. It feels damp and dank. Every exit is sealed with some kind of impenetrable material. When this level was found there was a big note carved in the table of the kitchen, saying who was there and why they think they won't make it out alive. One of the wanderers One was 13, another 16, another 25 and the last 31 years old. The 13 and 16 years old were siblings. This level makes you age 1 year older every 5 minutes that passes. Eventually you will desintegrate and turn into ashes that will add to that ash pile. This level also make you have illness that you get normally while aging in real life. This aging isn't just for humans but affects entities that are here too. One wanderer found an old hound in the bathroom. When the hound chased him it just desintegrated because it wa so old. The first to escape this level alive is Wanderer B.B. Apparently he went from 14 to 38 years old. He has no idea to how he went to this level. At least he knows how he escaped. He went to the upstairs bathroom, found the mirror there and the mirror was covered in dust and ash obviously. So he wiped the mirror out, cleaned the ash off and then got noclipped instantly into level 0. The second you get sent here, run upstairs to that mirror and hope that it works.
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Level Pi. It's classified as class 2e. It has non entity hazards. It's a sublevel thought to exit between level 3 and 4. It looks like a bright old expanse of hills. The grass, sky, clouds is set to the highest saturation possible which means that all of the colors are as bold as they can physically be. The hills here are so round in some spots that it's impossible to climb up them so they're kind of spheres sticking out of the ground. Some of the hills are coming out of the ground in such unnatural ways or they are slanted in strange angles. It adds to how trippy the level is. Hills and slopes almost act as ocean waves. There are also freshly asphalt road, curving through the slopes. Some of the roads seem to randomly end or curve and then just stops. Besides those hills and roads, the most common thing are multicolored gas stations, placed on strange locations. It doesn't seem possible to have buildings where these are. They are put on a direct hillsides on top of hills, on sides of the hills, in the valleys, anywhere. The only constant if that they will always be near a road to some degrees The brand of the gas stations don't exist in real life. No human life were detected. Sometimes a random fog will appear and start rolling over the hills. This fod kind of hovers and slithers his way around near the hills. When it gets near you, you can see the saturation of the level gets less color vibrancy. Area near fog gets pixelly when it passes by. Almost like the level has a low resolution when the fog is there or something like that. This misty fog is the biggest environmental danger of the level. It's toxic to breathe in. Get into the gas station to avoid this. No entities on this level. TO enter this level you can find a door that opens on level 51. It's random so you have to open ton of different doors to find it. There isn't a an official exit but yet most people get sent away. It looks like the level choose who leaves and who stays...
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Level scopophobia. We already covered that level earlier.

Level - 974 aka Puppy's domain. It's the opposite of Kitty's house level. It's fan made. It's class 2 difficulty. It looks like similar to level 0 with a bunch of hallways but these walls are gray drywall and dark gray carpets. The light in the ceiling are not in the same shape with some of them being distorted and waving, some other giving off less light. The level has no sound or smell. Your voice doesn't make a sound. No water or supply. The one entity is called Puppy. It'ss 2,8 meters tall. Void shadow silhouette with thick arms and legs with no fingers, toes and no facial features. It only teleports when you aren't looking. It doesns't walk. The entity doesn't physically attack. They give you that paralyzing effect while staring at you. If it stares you long enough you can't move then it will teleports away, leaving you to rot. To enter this level you can noclip in the bathroom in Kitty's house or if you made Kitty made he might send you there. To exit you can find one of these items on the floor, fell asleep next to it to wake up in Kitty's house.

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il y a 2 mois




How to Speedrun Backrooms Level 0 to REALITY...

The level called the barrier is a strange anomalous, field and forest environment in the backroomsWe have animals from real life coming from deep inside of the woods. This is the only level where real world animals are actually seen. Theorically it means that the exit of the backrooms is deep inside the woods somewhere. At level 0 run at a wall or floor you can glitch into to be on level 1. Here run around until you find a hallway and inside, go for an unlocked door. Then you should be in level 2. This one is dangerous. Run until you find another door which should be labeled " fire exit ". Open and go inside, taking you to level 3. Because of layout and entities it's also dangerous but run until you find another door labeled " office sector " . This door might be difficult to find. Try to run as straight as possible. Run through the door to be sent to level 4. Level 4 is safe so you can rest a bit. You need all your strenght for what is coming. After that, walk deeper into level 4 to find a fancy ornate out of place old looking door in the wall. Open it and you are in level 5. Here watch out for deathmoths. Run to an elevator, press a button that says "boiler room " and this button should take you to the very bottom of the level. Once in the boiler room, run as deep as you can into it. Eventually by doing this you will be sent to level 6. Level 6 has no light and your flashlight won't work. So shuffle around until you find a flat wall. Touch it and follow it in a straight pattern as far as you can by tracing where you are going with your hands. Oncec you do that long enough, run into a slightly glowing hole in the ground. Once you find it jump down into that hole nad you should be sent to level 8. Level 8 is moderatly dangerous and claustrophobic. Find a cavern going down far and jump into it and hit the ground. Then you should be sent to level 9. Here run aroud this neighborhood as fast as you can until you find a field off in the distance.
Once you find this field, run into as far and fast. Doing this should send you to level 10 which is also a field. Try to find a pumpkin in this grass. Grab it, flip it upside down and that should glitch you to the first huge time and space jump. Once you do that you will go to the very dangerous level of level 666. It preys on your biggest fears and phobias. The environment is corrupt, volatile. and glitchy. Find a part of the floor in this hallway that is not completly glitchy or broken. Noclip into that part. It will be one of the only flat parts you can find. It should send you backwards to level 195. It's also dangerous. It's made up of a bunch of zeros and red symbols. It looks like a bunch of codes Streams of codes running around. Try to find a computer somewhere inside, open the command center on this computer. Then type the command " Gods help ", " Command start ", reality barrier.exe. Then press en.


The REAL Backrooms exit... (Level 3999)

This level is apparently one of the only exits in the backrooms. It's got a survival difficulty of 0. It looks like an infinite arcade. Outside of the place looks normal. Only problem is you can't get out there until you have done a few things. The arcade games here are not like retro arcade games. There are games from real life. The machines are known to induce this relaxing effect on you from the games. These effects can increase your sanity. They also induce feelings or normalcy. The only downside to playing these games is if you have rage issues. If you hit or damage the machines, you will faint. There is hardly anyone here. That aspect can make this place weird. Sometimes weird meteorites fall from the ceiling inside of the building but they don't do any damage to the machines or anything, leading to think that they may be an illusion caused by the light of this level. You can get back to reality from there. To do so you have to complete a checklist. These things can last anywhere from 4 minutes to 12 years. The longevity of the task depends on how hard it is. Anything from slaying an entity or creature, eating a certain amount of food or water. If you don't complete the tasks, you will either be unalived, either be stuck here forever. To get a checklist you have to walk towards the sunset on this level for unknown amount of time. Then you are given a checklist in unknown way. After this, start completing your tasks. No correlation on why these tasks are given to you or why some are a lot harder than other ones. Once complete the glass will open and you can go back to reality. There are a few groups like the backrooms colonists and cafe studio 52 - 1. These are the only people here at one time. Next colony is the waiters, they help you to learn about the games. The last colony is the frontrooms organization that leads people to glass doors to escape the backrooms.
You can enter this level by running " trueend.exe " from the computer from the end level or you can get here by glitching through a purple glitchy wall on level 11 but you would need to be lucky here. Exit by completing your tasks and be freed from the backrooms by walking out of the glass doors of the level.
il y a 2 mois




The REAL Backrooms exit... (Level 3999)








Time to name every Backrooms Level : D
Levels 0-50
Level 0: Tutorial Level
Level 1: Habitable Zone
Level 2: Abandoned Utility Halls
Level 3: Electrical Station
Level 4: Abandoned Office
Level 5: Terror Hotel
Level 6: Lights Out
Level 7: Thalassophobia
Level 8: Cave System
Level 9: The Suburbs
Level 10: The Bumper Crop
Level 11: The Endless City
Level 12: Matrix
Level 13: The Infinite Apartments
Level 14: Paradise (NOT)
Level 15: Futuristic Halls
Level 16: Altered Topography
Level 17: The Carrier
Level 18: Memories
Level 19: Attic Floorboards
Level 20: The Warehouse
Level 21: Numbered Doors
Level 22: Ruins Left Behind
Level 23: The Petrified Garden
Level 24: The Moon
Level 25: The Quarter Hub
Level 26: Otherworldly
Level 27: The Bunker Springs
Level 28: Stormstone Keep
Level 29: Hyperian
Level 30: Shifted Beyond Reality
Level 31: Roller Rink
Level 32: Forest of the Skeleton Queen
Level 33: The Infinite Mall
Level 34: Sewer System
Level 35: An Empty Car Park
Level 36: Airport
Level 37: Sublimity
Level 38: Fold Point
Level 39: The Enchanted Forest
Level 40: Roller Rockin Pizza
Level 41: The Black Lake
Level 42: Horyzon
Level 43: Water World
Level 44: Corroding Retail Outlet
Level 45: Abyss Inc.
Level 46: Arabian Desert
Level 47: The Adderwood
Level 48: The Sunset Beach
Level 49: Trenches of Grime
Level 50: Moribund Highway
Level 51: The Forgotten City
Level 52: Snow-Embedded Plains
Level 53: Alone
Level 54: Stairwell of Spirals
Level 55: Land of Ice
Level 56: Frostbite
Level 57: Diurnal Art Gallery
Level 58: Water Wonder
Level 59: The Backway
Level 60: The Baywalk
Level 61: Floating Skyscrapers
Level 62: Jungle Backyard
Level 63: Tranquility
Level 64: The Lurking Darkness
Level 65: Bloodstained Garden
Level 66: Exhibit
Level 67: Bakery of Desire
Level 68: Theater The Eater
Level 69: The Road Trip of Affliction
Level 70: Deposit
Level 71: V0!D B4S3M3NT
Level 72: Call of the Crabs
Level 73: The Redlands
Level 74: Stage Fright
Level 75: Gallium Caves
Level 76: The Boundless Sewers
Level 77: The Underground Train
Level 78: Space Station
Level 79: Watch Tower
Level 80: Khöghsin Highway
Level 81: Zoological Office
Level 82: Self-Automated Trade
Level 83: The Sunken Submarine
Level 84: The Shifting Hedge Maze
Level 85: Ship in the Sea
Level 86: Rivergate Tower
Level 87: Hallways of Time
Level 88: Corrí-Doors
Level 89: A Taste of Home
Level 90: Newly Renovated Home
Level 91: Noir
Level 92: Crimson Glow
Level 93: The Summit
Level 94: Motion
Level 95: The Underneath
Level 96: The Ductwork
Level 97: Lighthouse
Level 98: Downtown Diner
Level 99: Ghoul Town
Level 100: Silent Sounds
Level 101: Your Dream Shall Never Dawn Again
Level 102: Mall or no mall?
Level 103: Aircraft Carrier
Level 104: The Edge of the World
Level 105: Prayerhouse
Level 106: The Progressive Decay
Level 107: Splintered Reality
Level 108: Spire Complex
Level 109: The Neon Hospital
Level 110: Everlasting End
Level 111: Model Floor
Level 112: Room of Mouths
Level 113: Verum Terra Machinis
Level 114: Sweet Dreams
Level 115: Frozen Dream
Level 116: Ice Rink
Level 117: Math Class
Level 118: Camp
Level 119: Average Waterpark..?
Level 120: Broken Servos
Level 121: The Fading Islands
Level 122: Janitor’s Lit Up Mall
Level 123: Haunted House
Level 124: Chaos Complex
Level 125: Legacy Lane
Level 126: Last Dance
Level 127: A Very Warm Basement
Level 128: The Great Outdoors
Level 129: The White Forest
Level 130: Tainted Pools
Level 131: Televised Horror
Level 132: The Duchy of Morigont
Level 133: Aeternum
Level 134: Tales of the Sea
Level 135: Skazka
Level 136: Skeletons In the Closet
Level 137: Bee of the Bird of the Moth
Level 138: Golden Gai
Level 139: The Warrior’s Trial
Level 140: The Dry Hill
Level 141: The Boiler Rooms
Level 142: EarthJump StudiosTM
Level 143: The Hallowed Castle
Level 144: The Giant’s Causeway
Level 145: Perpetual Isolation
Level 146: The Tavern of Thanks
Level 147: Such a familiar route
Level 148: The Living Level
Level 149: The Coconut Isles
Level 150: Memory Foundry
Level 151: The Dollhouse
Level 152: The Surveillance Game
Level 153: Brock’s Book Shop
Level 154: The Laser Game
Level 155: The Sparkling Maze
Level 156: The Backstage
Level 157: The Chess Game
Level 158: ONSLAUGHT STATION
Level 159: Beastland (MRBEAST REFERENCE!!!!!)
Level 160: The City of Promised Memories
Level 161: The Ca***er House (I can’t say it cuz YouTube slap me)
Level 162: Concrete Wall
Level 163: Call of The Void
Level 164: Historical Horde
Level 165: The Garden of Eden
Level 166: 130 SINKHOLE ST. (Who’s Location did The Backrooms Guess?)
Level 167: America’s Favorite Pastine
Level 168: No Peeking!
Level 169: Welcome to The Desert
Level 170: Concrete Boxes
Level 171: A Grand Illusion
Level 172: Industrial Region
Level 173: Watery Grave Caves
Level 174: Eternal Gamma
Level 175: The Bluerooms
Level 176: Restocking Shelves
Level 177: Standing Ovation
Level 178: Kyoto Dreams
Level 179: Thrift for the Lost and Found
Level 180: Voyager’s Sea
Level 181: Protected Caverns
Level 182: Aromatherapy
Level 183: Clean Sewers
Level 184: Field of Forgotten Forts
Level 185: The Next Train to Depart from Platform __
Level 186: The Infinite Valley
Level 187: Nobody’s Summer
Level 188: Celestial Desolation (Yeah it’s wikidot, so don’t say it’s wrong : / )
Level 189: The Bathrooms
Level 190: School Detention
Level 191: RUN-AND-GUN.EXE
Level 192: Pareidolia
Level 193: Mourning
Level 194: Unreal Estate
Level 195: Titanium Timbers
Level 196: Planet of Hats
Level 197: Crystal Caverns
Level 198: Descent
Level 199: Oneiric Forest
Level 200: Home (NOT HOME)
Level 201: A E S T H E T I C
Level 202: Halls of Chalk
Level 203: Dead End
Level 204: The Grand Jungle
Level 205: Archaeology
Level 206: Bones of Bones
Level 207: Inter-Debris
Level 208: Rooftop Run
Level 209: Ol’ Chippy
Level 210: The Condos
Level 211: Stomach Lining
Level 212: The Flights Never End
Level 213: Ollie’s
Level 214: The Garden of Confession
Level 215: Harborside View
Level 216: The Interdimensional Museum of Backrooms History
Level 217: Space Junkyard
Level 218: Dead Man’s Mile
Level 219: Good Ol’ Days
Level 220: The Dirt Laboratory
Level 221: Dresamscape
Level 222: Castellos’ Museum
Level 223: Gelatinous
Level 224: Avelon
Level 225: Dazzling Purity
Level 226: The Dream Feast
Level 227: Rock Bottom
Level 228: Maze of Mirrors
Level 229: Sands of Time
Level 230: The Port of Misgivings
Level 231: The Slaughterhouse
Level 232: The Antique Store
Level 233: Lukewarm Hotel
Level 234: Detention Dimension
Level 235: The Infinite Trampoline Park
Level 236: Containers of the Abyss
Level 237: The Company Town
Level 238: Road Rage!
Level 239: may we rest among the stars
Level 240: Lotka Lake
Level 241: All Dogs Go To…
Level 242: The Fields of Rot
Level 243: Liminal Trifinity
Level 244: Monsigor’s Illusion
Level 245: They Can’t Hear You
Level 246: Dinosaur Alley
Level 247: The Weald
Level 248: Parked in the Unforseen
Level 249: Your Funeral
Level 250: The Field of Two Stars
Level 251: Love Ride
Level 252: Crystal Paradise
Level 253: The 5 Stores
Level 254: Blue Heaven
Level 255: Death Factory
Level 256: Demoscene
Level 257: [NO DATA]
Level 258: The Rug Room
Level 259: [NO DATA]
Level 260: Aurora Liminalis
Level 261: [NO DATA]
Level 262: Forever Flying Plane
Level 263: Metallurgical Complex
Level 264: The Art Museum
Level 265: The Storagescape
Level 266: GROUND(UP)
Level 267: A home for us?
Level 268: Brutally Crampe
Level 269: Dogs in the Moonlight
Level 270: Red World
Level 271: [NO DATA]
Level 272: Perpetual Pain
Level 273: Roads to Nowhere
Level 274: [NO DATA]
Level 275: Parkson’s Elevator
Level 276: Lost in Snow
Level 277: Securitus Site
Level 278: Eclipse Peak
Level 279: [NO DATA]
Level 280: Foggy Staircases
Level 281: To Keep Loneliness at Bay
Level 282: The Mariner
Level 283: PlayLand
Level 284: Desert Oasis Decimation Paradise
Level 285: [NO DATA]
Level 286: Noisy Silence
Level 287: [NO DATA]
Level 288: The Ice Frontier
Level 289: Radiophobia
Level 290: Multiplex
Level 291: Lost at Sea
Level 292: The Stickman Adventures!
Level 293: [NO DATA]
Level 294: [NO DATA]
Level 295: The Plague
Level 296: [NO DATA]
Level 297: [NO DATA]
Level 298: Winter Playpark
Level 299: Westminster Alley
Level 300: The Boardwalks to the Rainbow
Level 301: Jelly and Hawthorn's House of Parrots The Window of Hope
Level 302: False Sublime
Level 303: Dreamy Waves
Level 304: Las Panaderías
Level 305: Descent into the Darkness
Level 306: [NO DATA]
Level 307: Movie Theater Nightmares
Level 308: Isolation Walkway
Level 309: The Fog and the Path
Level 310: [NO DATA]
Level 311: Land of Fog
Level 312: [NO DATA]
Level 313: Vitrum Madness
Level 314: [NO DATA]
Level 315: FRIGHTFUL FABLES
Level 316: [NO DATA]
Level 317: NEON SHUFFLE
Level 318: Wake up.
Level 319: [NO DATA]
Level 320: [NO DATA]
Level 321: Infinite Art Studio
Level 322: Unrecognized Landscape
Level 323: [NO DATA]
Level 324: The Purple Rooms
Level 325: [NO DATA]
Level 326: [NO DATA]
Level 327: Joint Operation
Level 328: Spooky Scary Skeletons (I hate Halloween)
Level 329: The Frostbite Palace
Level 330: A Stroke of Colour
Level 331: [NO DATA]
Level 332: The Long Haul
Level 333: Roomception
Level 334: [NO DATA]
Level 335: Wake Up. (not to be confused with level 318)
Level 336: Before The Storm
Level 337: [NO DATA]
Level 338: The Rave's Bliss
Level 339: [NO DATA]
Level 340: The Worst Hoax Ever Organized
Level 341: [NO DATA]
Level 342: [NO DATA]
Level 343: [NO DATA]
Level 344: [NO DATA]
Level 345: Liminal Forest
Level 346: [NO DATA]
Level 347: The Howling Path
Level 348: [NO DATA]
Level 349: [NO DATA]
Level 350: Day Zero
il y a 2 mois
Top 10 DEADLIEST Backrooms Levels...

The blackout. A parallel level to whiteout. It's class 5 and way more dangerous than the whiteout. It's abandoned nasty house covered in cobwebs and broken floorboards. Smilers and hounds are the main entities here in the halls but sometimes random voices are heard down the hallways. And reports of screaming. Unlike in the whiteout you can look out of the windows. You will see a field of nightime. You can't break the window and explore but it's the same field at every window. Some reported seeing shadows with white eyes walking around. It has a level exclusive entity called " the bride " looking like a pale ghost in wedding gown and just follows people around the level. Sometimes she is heard and even crying in random rooms. The maker entity from the whiteout seems to have a connection with the bride because there are pictures of them together in the blackout level. No bases here. Only way to enter the level is to go very deep in the whiteout until you find a gray door opening to the blackout. When you go through it it shuts and locks itself. There is no confirmed exit.
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Level 611 aka the mazes, the creatures and the monster. It's class hunting grounds which means a centralized entity oversees everything and no place is safe. Level of made of thick network of rundown hallways looking like different kinds of architectures. One could be a sewer system hallway, one could an hospital mental asylum hallway. Hallways are differents except a few ones but all have gory waste scattered over everything. There is also a slick membrane liquid on everything that the level seems to produce itself. The halls have pipes that jut out and can close off paths, making it quite unexplorable. The floors of tunnels are all different types of tiles broken or caved. It's the most dangerous part. The level is euclidean which means it follows real life physics and geometry as well. Some curves and turns in the halls still don't make sense like sharp tunnels and straigh paths in the air. The level can range from candles to fluorescent lights and depending on where you are the light can be bright or it can be pitch black. Once in a while you cross a random room and sometimes you notice rotten wood furniture and sometimes even fresh fruits. The entity living here is called " the sentinel ". Aka entity 611-1. You will be attacked by a huge blake that's hooked together by chains. The entity runs at superhuman speed and can lift and throw practically any object meaning it's very strong. It survived firesalt attacks. It can also hear a wanderer from miles away. Majority of descriptions say it's a human figure standing at 8 feet tall so 2,5 meters with brown cracked skin and wound spots on his body. Face, arms and legs have armor shoved on it. Some think that it was put on the entity by force and that it hurts him. This entity appears in a text from the lost colony who existed for a long time in backrooms.
You can enter from any indoor run down industrial building dilapidated or falling apart. Walk through a door of this place. Exit through randomly appearing areas that you can noclip through. You will be able to see them because the air behaves differently.
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Level 171 aka the grand illusion. It's found in MEG classified database. It's class 5 difficulty. It looks like a 1930s style atrium where slow jazz is playing and there is a nice smell. It disappears when you advénce into this level. The smell is described as the smell of mothballs and rot, so a very strong chemically smell. Lights turn into signal lights. And something called the blight will appear. It's apparently an entity horde attacking when the wanderer is seen. A bunch of entities make up a blight up. Common theory is that the blights and signal lights work together. The lights will flicker on and off at a 5 minutes interval. When lights turn off the illusion falls apart and the level turns into complete darkness. That good smell turns into a horrible one, the music becomes slow and disorted. It's when the blight seems to be visible to wanderers. You can't see them when the lights ar eon. If the lights are on you are fine but when they are off it's bad. The level has non euclidean properties. You can enter the level by getting lost on level 5 in a really far out wing. The leve however seemed to have been removed from level 5 due to an unknown catastrophe. You get 5 minutes before the lights turn dark once you enter the level.
The shady grey. It's class undetermined. A collection of rare and unstable sub levels. All the levels are grayscale ( black and white ). The environments inside the sublevels are very dangerous and unstable. MEG sent agents here but only 1 came back alive. There are 8 confirmed sublevels so far. Only 5 of them are documented. First sublevel is level 0 Zero or zuhzero. It's explorable and the most stable part. It's as long as you can escape before night time. The sublevel looks like a jungle but in black and white. The trees are glitched most times. It's the level oyu go when you enter the shady. It has day / night cycle of 12 hours but it happens instantly, in a light switch. During the day there are no entities here. At night time it's infested by them. Flashlights won't work during the night. You will hear howlers 5 minutes after it gets dark and this is your final chance. We can't see so we don't know which entities are here but they probably have night vision to hunt wandererss. During the day you can see lakes / rivers of almond water. This same liquid turns into liquid pain during night time even if you put the water in a bottle from the lake. Get to the next level by taking a branch and drawing in the mud. This will open the floor and you will fall directly into the next part. The next sublevel is called level 1. An unstable area looking like a black and white mansion with glitchy furniture. Touching the furniture causes your body to start glitching and distorting on an atomic level. The entiti living here is known as the " landlord ". He wears a suit and a fedora. He always carries a briefcase with him. He will walk towards you if he sees you and if you run away all the doors will be closed and locked. It's possible to escape by shooting them. Then escape by breaking a door down and getting to the next sublevel. But this hasn't always worked.
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Next sublevel is a huge forest blanketed in snow. It's one of the safest sublevel of the shady grey. It's the most explored as well. It's hot all the time but somehow the snow doesn't melt. And the sun is out. Some people died because of high temperatures. Almond water can stop these effects. The sun appears always shining. Since it's black and white it's impossible to tell if you have a sunburn. Some places aren't exposed by sunburn like under the trees of the forest and the small MEG base located here. The base is made up of 3 people and they explored most part of this sublevel. The tntiy living here is called " the fallen angels " which look like humans with huge black wings and robes. Their bodies look like they have been injured with holes but they claim they faded away and that's how they turned out to be a fallen angel. They can talk to you if you confront them but if you mention level 71 they are very aggressive. To leave, ask a fallen angel to send you to the next sublevel. They will throw you through the ground to sublevel 3.. it's an infinite black and white ocean with occasionnal islands and clocks floating. These clocks have some sort of time altering abilities. They do different things. The water of the ocean is a toxic mix of mercury and oil with normal water.The 4 different of clocks are : analogue, digital, grandfather clocks and wrist watches. Clocks alter time when you touch them. Analogue clocks are the safest to touch since they teleport you to level 2 or the next sublevel. But they are rare to find just like the digital clocks who are dangerous and if you pick one up you can be sent to level 195 which is a dangerous level. Wrist watches are seen as offensive weapons that can send people to their last day alive. If you put one on your wrist you can point your hand and watch forward towards the person and it send the person to their last day alive. Only 1 person survived from that.
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il y a 2 mois
If you throw someone into grandfather clock, they turn either old either into a baby. It's impossible to set an outpost here obviously. MEG were constantly attacked by natives of this land when they tried. The last stable sublevel is sublevel 4. You can only get here by touching an analog clock on the last sublevel. You will land in a river. The water is safe to touch but not to drink. The city area looks similar to level 11 except it' black and white grayscale. A lot of buildingss sare glitchy and distorted. Since the doors are locked you can only enter the skyscrapers by breaking in. But they are infested with aggressive entities. Streets are crawling with armed facelings that will mug you. You can't make them docile even if you give them almond water. The mangled entity is also common here. They are looking to prey. The temperatures change quickly and weather can go from blizzards and tornadoes to normal weather at any random moment. You can't exit this sublevel on purpose except by accidentally noclipping. The last documented part is called the lost hope.




Level - 2. Class 4 difficulty. It's split into 4 different sub areas. Multiple dangerous unknown entities and properties not understood. The level emits a weird energy to lure wanderers. The first area is the pool, a huge flooded basement with wood pillars and support beams. It has uncovered electrical wires across the walls. Only light source is an orange light bulb in the roof emitting a calming glow. The water is almond water. But it's high in iron, dirt and bacteria so not safe to drink. Sometimes you can get teleported from a spot to another. All the hallways in this zone take only right turns 90 degrees angle. Water depth always change. The safest sspots are those with the orange light glowing. On darkest areas, some reported about the water trying to move and communicate. Next zone there are hallways with an entity called " the screamer " . Tall humanoids with no face but huge mouth. They scream at wanderers to paralyze them with fear. The screams can only be heard by the victim. Third part of the level is called " hall of dull flames ". It's a huge expanse of blue concrete walls and ceilingss with white carpet on the floor. It has blue lanterns. Walls look vintage from the Victorian era. There are paintingss on the walls from the 1600s. Werid sounds have been reported like distorted sound of piano playing Beethoven, screamingss. The main entities here are skin stealers and screamers. If the blue lights turn red, stop moving. Otherwise you will fade away from existence. The last zone is called " the abyss ". A huge void like zone where everything surrounding you is pitch black. There are a zone with kitchen furnitures made of forks and knives. There is a faint ticking noise. Most wanderers find the exit here. So the areas past this is undocumented. There is one called " the Kafkaesque Maze " A huge maze made of big bushes with purple leaves. There is a bright blue sky. The clouds and the grass are also purple.
Some random statues with clocks. Some pedestals for statues with no statue have bronze card saying " The Shavic ". No bases / outposts. To enter this level, go through a door on level - 1 or noclip through a yellow well on level 13.To exit, find an out of place stairs to be sent to level 14. Or find the exit to level - 3 on any zone except the pool.
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Level - 4. It's class undetermined because of mysterious properties. It takes place in a dark forest with no sign of animal's life. Everyone enters at the same spot, inside of a barn randomly placed in the woods. Hard to travel here because of compasses and flashlights not working by times. No outposts despite multiple attempts by MEG. First attempt was outpost charity made 1 year after the level was found. it was located next to the barn you spawned. A MEG mission tried to find them and saw the members around the originals ration crate holding hands and unalived due to malnutrition. None of the ration inside of the supply crate were touched. 4 months after the first attempt, there was outpost Burns. 3 members lived for 3 months. After 3 months they all vanished from the camp area. The only evidence left behind was a picture left by a member. Behind the picture was written : " Going north. Don't follow. " The third attempt had 4 people who bruned down their rations. The last outpost was RedForest. Started by 13 people in collaboration between MEG and the followers of Jerry. It last 8 months net to the barn entrance. 3 survived. The 10 who died were unalived by an undocumented being called " The gray one ". Just like in the first attempt they were around a circle holding hands inside of the barn. To enter the level, enter via a door on level - 1. Exit by wandering into the woods and you will be rnadomly noclipped through level - 1 or level - 5.
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Level - 5.



Level 69. It looks like a dark, empty and infinite highway with fog rolling all times. On each side of the highway there is concrete walls that also seem infinite in heigh. This level is so dangerous that apparently you have to stay in your car to spawn in. You will spawn in a car that you passed out in and level 3 to get there. If you leave the car it's dangerous because level 69 has very low visibility due to fog and darkness. It's constantly nighttime. To see, either use headlights from the car either a flashlight or something like that. Even if you get here without passing out in a car on level 3 you will still wake up inside of a random car. The entities that live here are scared of cars except one. Quality of the car depends of your luck. These car don't have fuel tanks and you don't have to worry about running out of gas. Since there is nothing in the road you can go at full speed as many time as you want. However there is still a risk of crashing into an entity or something like that. No supplies on this level. Smilers and wretches are the normal entities here. They are very hostile. Wretches could even break into your car if it's parked. This level has an exclusive level entity called " the beings from above ". They are mysterious, dangerous and one of the main reasons you shouldn't get out of your car. Their legs or arms look like crab or spider legs. The legs feel cold, slick and solid. No weapon seem to work on them including explosives and bullets. The Whispers is a weird phenomenon of this level. Negative through happen in this level. To exit this leve, drive far on the road and eventually you run across a tunnel that is carved into one of the sides of concrete walls. Make sure you ere either on the right or left side of the road. In the middle you miss miss this tunnel. You can only drive in the tunnel for exactly 17 hours. After, it breaks down, stop working. At least the tunnel is safe. This tunnel leads to level 11.
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The Hive.
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il y a 2 mois
Level 906. It's a safe level known as the signis archive. Someone noclipped here by a book touching the signature of the author of the book. The level is a massive endless library complex. Some part resemble the Victorian era, some other the Baroque style, etc... If you try to photograph the camera will crash. It's full of books, maps and folders. Most of the languages are incomprehensible. They all have the signature of the same author. Some of the books and shelves have the ability to float in place. Ladders also move to different shelves. The library sprawls out in all directions. The level has candles hanging down of the ceiling. The ceiling isn't the actual ceiling because it goes up forever. Books or scrolls randomly clip out of shelves. One entity seems to control all of this who is loved by the fans of the backrooms. It takes the appearance of a short humanoid women with pale skin, long blonde hair and light blue eyes. She wears ornate, fancy dress and calls herself " Blanche ". She is welcoming wanderers, even offering them a cup of tea in her office. She is very pwoerful, seemingly holding all the knowledge in these books and scrolls in her mind. If a visitor is hostile, she will teleport them to the level they came from, without moving. The light guides or entity 35 are small points of light like an orb floating around. Some think that they help Blanche in some way. Or maybe she controls them. You might spawn in the office, a small and calm room, which seems to be the center of the level. It has the usual stuff, desk, chairs, etc.. but also a portrait of Blanche herself. An unfinished book by her. There is also the T room, a small kitchen area. The last place is the guest rooms, huge, winding bedrooms and hallways that seem to be controlled by Blanche herself. She can change rooms depending on who is inside them. Some say that overflown of information in this level can lead to a drop of sense ability and cognitive ability. Just a rumor.

To enter this leve, find a book written by Blanche on another level. Rub your finger index across her signature. To exit, find Blanche herself and ask if you can leave. She will guide you to a level that you choose.
Level the Web. Class 5 difficulty. It takes place somewhere beyond level 8. Strange looking corridors and hallways that dead end and drop off at random times. Hallways are interlined by staircases that interconnect and fall off at random times. All of these areas are very claustrophobic. The halls in this level behave strangely. You could just be walking down them and then the hallway will end there will be a 500 t fall in front of you. When exploring most of the time you crawl or duck because it's tight. Some rare windows and lights are here. The level has smelly rot. You start in the level in a small room made of concrete and that has a weird substance on it which is pitch blac, thick and viscous. Some think it's liquid silence. Most of the hallways are coated with this liquid. No noise are echoing through this level. Descending in the winding hallways staircases, after a few miles you will notice cobwebs and even see mushroom type fungus. You might see a crawler entity or 2 who will be a spider like thing. The pathways will look like even smaller; Even the webs have liquid silence on them. Avoid the webs to not get stuck. Just touching a random web won't do anything. But walking through a bunch of webs, ripping them down will cause vibrations to go from web to web down into the floor, alerting the entities. Main entity is entity 17 or crawlers. They are mainly congregated on the ceiling or floor. The rarer and more elusive entities are the silent spiders. In deeper part of level, they are responsible for the big webs. The biggest ones can measure a couple of feets oversized spiders. They have liquid silence so you won't hear them. They can be scared off but if you are caught in their webs, rip. At the hallway junction, take a offshot hallway to the left, no clip through the floor to be sent to level 10. Failing down in the cavern inside the caves on level 8 can lead you on this level.
Level 318.

Level 184. Level already described before.


Level 768. Aka Temporal Abyss. Class : time expedite with time going faster here. Biological process accelerates. Lobby, staircases and the path are the areas. It's an ever expansing cloudscape in all directions. The air smells sweet and enticing. Clouds above you look like artificially made. The floor is made out of some white brick shiny material. The clouds at your feet or side seem made of fluffy cloud like material. It's so big that you can be easily lost. The white floor smells like dusty chalk. The cloud aroud you smell like sweet vanilla. You get this strange liminal dreamy feeling when you are sent here. You will spawn into the lobby. It's a platform made out of shiny bricks. No roof. This will segment off in different paths and bridges and stairs. No visible structure supporting this lobby. Other similar platforms are in this level. You step out into this open shiny sky. Clouds in all directions as far as your eyes can see. Bridges and staircases and shiny things you can step on is very mesmerizing. The bridges can be any architectural design. Don't loose your footing and fall. The lenght of the bridges are also different. Some can be straight and long, some topsy turvy and curvy and windy. It can lead to random staircases that lead to more expansive bridges Staircases will often randomly go towards the sun or the sky or straight down to the void below. Those staircases give feelings of dreaminess. That you are free, infinite, float around forever. Some staircases interconnect leading you to fall to a part you have never been. Soem think that going through the same straight path you might run into an invisible barrier. It feels solid and not possible to break. If you smahs with a hammer or run fast into it it could be broken. It will allows you to explore further out. But it's risky. But in this level, time is speeding up. The sun will disappear and clocks will take its place. It's when time will speed up for you.
Once this happens, you will die, be born again and restarting this aging process all over. Only cited entities are the eyes from level 78. They are not aggressive. But they tend to lure wanderers deeper and deeper into the clouds. Further from potential exit, trapping them deeper into the time paradox. In order to escape the level you have to find a gap in the bricks or in the clouds on this level. These gaps are going to be rare since the entire place is like full. If you find a gamp, jump into it. You will wake up on level 78. Since many clouds roll over the surfaces, a gap might disappear so take your chance. To enter the level, find a ladder in level 78 leading in what seems to be a cloud. Thenc limb the ladder into it.Once you get out of that entrance it will disappear behind you. So find an exit as soon as possible.
The haunted pools. It's a sublevle of the poolrooms. It's class 4. Any wanderer can enter this level on Halloween day. In this day from 12 : 00 am to 12 : 00 pm you could be sent here while walking to any level. It happens randomly. To exit, find a breakroom to noclip through one of the pillars inside of it to get out. You will have to bravesome of the labyrinth of these strange plastic halls, the decorations, the entities, the clown faces.
Fleshrooms. It's probably class 4.
You cheated. This level was already covered. Then there is the level you win is you beat the entity and beat the maze on the game. It's almost looking like a sort of the end of the backrooms in a way. To enter you can also have one of the you win poster on other level and follow the path they indicate. To exit, press decilne on the press start machine.If you go through a wooden door on the first floor of the level " you win ", you can be sent to the hub. 1 heure 43.







Level 94 aka motion. It's classs 3 difficulty level. It takes different appearances from a town to a stone castle, to green rolling hills. The level is also dreamcore The town part is safe especially during day because there are no entities. In the night it can be dangerous and in the center there is a fountain flowing with almond water. It looks like from the 1930s period. There are vans with almond milk for lactose intolerant. Music can play until the night via speakers. The grassy part seems infinite. Sometimes there might be water towers with random pieces of furniture. Some hills are transparent and have castles sitting on top of them. You can walk up this invisible hill. The castle area however is known for draining sanity. So carry almond water with you. Inside, a huge fun house area. Eventually you might run into a huge doorway opening into the throne room. The entity called the animated king lives here and the animated king will trick you into a false sense of security. The " AK " will put you into a test to see if you can leave before he turns you into an animation entity If you pass this test you might be back into the level. You got usual entities like smilers, skin stealders, hounds and male deathmoths and even death rats although it's less common.The level has an exclusive called " animations. "They look like slow motion characters, they are hostile, attack anything that is not animated. If it's wood it will try to hit victim with full force, if it's clayface it might try to drown you into clay. They are not very intelligent so you can avoid them easily. Other level exclusive is the " robomen " which are robot toys from the early 1900s living inside the castle. They act like guards of the castle and they are hostile and will attack you.
il y a 2 mois
5 Hours of Backrooms Level Explanations... (250+ levels)

The Hallowed Gate level. It's class undetermined. Unknown informations and properties. It's thought to exist somewhere in the void. The level is physically made of huge behemooth gate that looks like made out of pure gold and marble. These materials can't be broken or cracked. The gate is always closed. There are other gates, rooms and corridors. One way to open the huge gate from the beginnign is to find an ornamental key artifact laying around somewhere. Use it to enter. Another way is that the gate will just open itself to you. Sometimes the gate will eject wanderers if they don't have the proper key. Some think it's some kind of artificial intelligence or high power controlling this gate. Most of the walls and floors are blank nothingness. There are huge rooms and hallways with this huge baroque style. Almost everything inside the gate seems made of gold and marble. The level is pretty cold overall, staying around - 22 degrees Celsius. The level is split into several zones or sublayers. Each of the rooms are separated with large gold and marble doors that are not as big as the original door. Each time one of these doors opens and closes back it changes how it looks. This level is rare to get in. Some people got lost or consumed by the blackout cycle. it's almost like a natural disaster happening on this level. When it happens the entire level goes dark and you can hear loud thumping noises echoing. Some ghostlike figures speedily move closer to you. It's thought that the blackout cycle is a kind of security system to scare people off. Some people suffer PTSD from these ghosts and sometimes amnesia. Overall the level is grandiose.
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Sublayer A is made of the great passage, the first massive hallway; it seemingly goes on forever in one direction. There are different rooms that splinter off. Sublayer B is made off another area called the " Halls of abundance ". It's held up by thin threads in the void. In the middle of the room there is a massive dining table with food, plates and silverwares on it. You can eat it. Sublayer C is called the curators halls. It's a hallway full of statues of black entities. The statues are life sized and there are creatures known like wretches and stuff. Some creatures however are unknown. Each statue has a golden plaque on the bottom and there are words written in an unknown language. Sublayer D is a huge courtyard in the middle. Sublayer E is a grassy area with weird plants everywhere. Sublayer F is an armory with all kind of combat related knight stuff. Sublayer's G, H, I and J are specific room tying into these hallways. Each of them have unique properties and can be dangerous in their own way. To enter this level, you can enter from the void by any of its sources. Obviously don't go to the void because you can be stuck here forever. No one knows how to get to the hallowed gate from the void. It's a randomly appearing gateway in an endless abyss of darkness. Since people can't really find this level it's hard to say if there is an exit to it.
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Level Megalaphobia aka level 39.

The broken level. Aka level 404. It's a deadzone with environmental hazards and unreliable exits. It's so fragmented, glitchy and shattered that it expands outside of what we normally consider a level. It's a massive wasteland of corrupted images, data and other things that our human brain can't comprehend. It looks like a kaleidoscope kind of. Architectures and shapes don't make any sense. The terrain is made of broken swirling matter. it's glitchy and warping but you can walk on it. The level is very colorful and vibrant. The further you walk into it, the worse it will get for you. Looking at the space around you will start to make you go insane. Some people calls the level a broken splinter plane of existence. Kind of like a reality that went so far and became so corrupt that you can't tell what it is anymore. It became so digitized. Strange colors, shapes, movements and reality bending things are not the most dangerous things. There is a noise that is full blasting constantly, coming from everywhere. There are also objects floating through the floor and the sky. There are structures but they change shape and are devoid of any material, just warped atoms I guess. You can see a pyramid, glitch into it and you won't see it again, it just disappears. When you keep walking you see the world building on itself. The level seems to load new and infinite parts of itself. The newer the location is, the more chaotic and broken it will be. Some think that this level has some kind of symbiotic relationship with the backrooms as a whole as if the backrooms feed of this unstable and hostile place. It might use those energies to create entities or levels. Some think this place is just meaningless. Don't touch any of the glitching fragmented structures.
Otherwise your existence will crack and rupture then you fade away. There are shape looking things in the sky that resemble entities. Some entities noclip here by accident just like people. Then they morph and aren't bound by the laws of physics that you can see glitching around everywhere. They will float and warp for the rest of their existence. No one knows the entrances and exits to this level.
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Level 7 777. Aka bloodlust masquerade. THe level looks like a smallish house from the late 1990s with bookshelves on the wall, floors with brownish carpet color. Except that it's covered with blood. This is over everything. The DNA tests done have link it to the ame people who went to this level before even if they didn't get hurt. In the first floor of the house there are 3 main rooms : the living room, the kitchen and the bathrooms. There is a second floor made of 2 smallish bedrooms. This floor has windows but when looking outside, it's just a glitchy distorted void. The windows won't open anyway. When using your flashlights in some of these rooms, some of them have a black and white effect. The level 7 777 effect happens to everyone. It's a cognito hazard. You will smell rotting decaying flesh of some sort and this smell if wafting through the entire level. If you follow that smell it will lead you to one of the rooms mentionned previously. Walking into that room, you will feel like you are standing in a pool of red blood, or in a floor made out of flesh. If you feel this stuff on your feets don't look down. Because what you will see is every friend or family member you know in real life. Your insanity will hit and just chill in a corner until it passes. If you are emotionally stonrg enough, this level won't effect you much. There is no documented entities here. It's believed that there were some undocumented ones. But maybe the entire level itself is an entity.
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Level OhiO. It's class 5 difficulty. The level is around the size of Earth. It's all abandonned, cracky and breaking down. There are tripod entities around. The environment looks like a post apocalyptic war. Other danger is the fire who can become huge. A lot of the abandoned buildingss or houses could collapse.
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il y a 2 mois